The Lair of Shiva the Destroyer 18

Level 18

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', 10 x Adult KruthikRoom #4, 30' x 50', Duergar Mind Master and 15 x Duergar SoulbladeRoom #5, 50' x 50', Hidden TreasureRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', 14 x WightRoom #9, 30' x 50', Stone Giant Dreamwalker and 2 x Stone GiantRoom #10, 30' x 30', Dire Troll and 2 x TrollRoom #11, 50' x 30', 11 x Duergar Stone Guard and 1 x Adult OblexRoom #12, 30' x 50', Yuan-ti Pit Master and 13 x Yuan-ti PurebloodRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', Rot Troll and 7 x TrollRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', Yuan-ti Nightmare Speaker and 15 x Yuan-ti PurebloodRoom #18, 30' x 30', Dire Troll and 2 x TrollRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', Balhannoth and 3 x Gibbering MoutherRoom #21, 30' x 50', Freeze Bomb, Hidden TreasureRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', Fomorian and 3 x Displacer BeastRoom #26, 30' x 30', 9 x Hobgoblin and 9 x Cave FisherRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', Troll and 6 x OgreRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', Alhoon and 8 x Shadow MastiffRoom #34, 50' x 50', 3 x Fomorian, Fireball Turret, Hidden TreasureRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', 14 x Bugbear and 1 x Half-ogreRoom #37, 50' x 50', Dire Troll and 1 x TrollRoom #38, 30' x 50', 6 x Derro Savant and 13 x DerroRoom #39, 30' x 50', Fireball Turret, Hidden TreasureRoom #40, 50' x 50', 8 x CholdrithRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', 15 x Hobgoblin and 1 x ManticoreRoom #45, 30' x 50', EmptyRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', Spectator and 9 x Gibbering MoutherRoom #48, 30' x 50', Yuan-ti Pit Master and 14 x Yuan-ti PurebloodRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', EmptyRoom #53, 50' x 50', 8 x TrollRoom #54, 30' x 30', Hobgoblin Devastator and 14 x HobgoblinRoom #55, 50' x 30', 13 x WightRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', Drow House Captain and 2 x Drow Elite WarriorRoom #58, 30' x 50', Ghast and 15 x GhoulRoom #59, 30' x 50', EmptyRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', Poisoned Guillotine BladeRoom #64, 50' x 30', EmptyRoom #65, 30' x 30', 4 x Duergar Xarrorn and 10 x DuergarRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', Yuan-ti Mind Whisperer and 13 x Yuan-ti PurebloodRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', Orc Blade of Ilneval and 14 x OrcRoom #70, 30' x 30', Myconid Sovereign and 12 x Quaggoth Spore ServantRoom #71, 30' x 50', Choldrith and 15 x Cave Fisher, Hidden TreasureRoom #72, 50' x 50', Hidden TreasureRoom #73, 50' x 50', 2 x Soul MongerRoom #74, 50' x 30', 4 x TrollRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', Drider and 6 x Giant SpiderRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', Crushing PitRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', 15 x Orc Red Fang of ShargaasRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', 9 x Orog and 1 x EttinRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', Hidden TreasureRoom #86, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #87, 30' x 30', Duergar Mind Master and 12 x Duergar SoulbladeRoom #88, 30' x 50', 12 x Adult KruthikRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Drow Shadowblade and 2 x Drow Elite WarriorRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', 4 x Chitine and 8 x Cave FisherRoom #93, 30' x 50', Fomorian and 15 x BoggleRoom #94, 30' x 30', Drow House Captain and 3 x Drow Elite WarriorRoom #95, 50' x 50', 9 x RoperRoom #96, 30' x 30', Spirit Naga and 2 x MinotaurRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', Rot Troll and 3 x TrollRoom #100, 50' x 30', 6 x CholdrithRoom #101, 30' x 30', Kruthik Hive Lord and 11 x Adult KruthikRoom #102, 30' x 50', EmptyRoom #103, 30' x 50', 15 x Duergar, Crushing Pit, Hidden TreasureRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', Alhoon and 11 x GrimlockRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', Drow House Captain and 3 x Drow Elite WarriorRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', Ulitharid and 3 x Mind Flayer, Thunder Turret, Hidden TreasureRoom #116, 30' x 30', Fomorian and 1 x TrollRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', Collapsing Ceiling, Hidden TreasureRoom #119, 50' x 30', 8 x Meazel and 1 x Adult OblexRoom #120, 50' x 30', Hidden TreasureRoom #121, 30' x 50', Dao and 6 x Earth ElementalRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', Myconid Sovereign and 14 x Quaggoth Spore ServantRoom #124, 30' x 50', 8 x Duergar Soulblade and 20 x DuergarRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', EmptyRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', Death Tyrant and 2 x Ogre Zombie, Poisoned Arrow Turret, Hidden TreasureRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Kuo-toa Archpriest and 13 x Kuo-toa WhipRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', 7 x Spawn of KyussRoom #137, 30' x 50', 2 x Duergar Despot and 3 x Duergar Stone GuardRoom #138, 50' x 30', Grick Alpha and 13 x GrickRoom #139, 30' x 30', Alkilith and 4 x DybbukRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', EmptyRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', EmptyRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', 14 x Svirfneblin and 1 x XornRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', Yuan-ti Nightmare Speaker and 15 x Yuan-ti PurebloodRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', NeothelidRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', Skull Lord and 3 x WraithRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', 9 x Duergar Stone Guard and 1 x Adult OblexRoom #164, 50' x 30', Skull Lord and 4 x WraithRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', Drow Mage and 11 x Drow, Hidden TreasureRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', Duergar Warlord and 11 x DuergarRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', Yuan-ti Mind Whisperer and 13 x Yuan-ti PurebloodRoom #175, 30' x 50', 3 x Fire Giant and 1 x Red Dragon WyrmlingRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', Orc Blade of Ilneval and 15 x OrcRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', Poison Gas Trap, Hidden TreasureRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', Ulitharid and 4 x Mind FlayerRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', EmptyRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', Neogi Master and 6 x NeogiRoom #191, 30' x 50', 5 x Duergar Xarrorn and 9 x DuergarRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', 7 x Young Kruthik and 16 x Adult KruthikRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', Poison Gas TrapRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', Yuan-ti Nightmare Speaker and 13 x Yuan-ti PurebloodRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', 14 x CholdrithRoom #203, 50' x 50', NeothelidRoom #204, 50' x 30', EmptyRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', EmptyRoom #210, 50' x 30', Drow Elite Warrior and 14 x Drow, Poisoned Arrow Turret, Hidden TreasureRoom #211, 50' x 50', Hobgoblin Devastator and 14 x HobgoblinRoom #212, 50' x 50', 13 x WightRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', Mindwitness and 4 x Mind FlayerRoom #217, 50' x 30', Drow Priestess of Lolth and 8 x Drow, Greater Earthquake TrapRoom #218, 30' x 50', 7 x Young Kruthik and 16 x Adult KruthikRoom #219, 50' x 50', 7 x Orc Red Fang of ShargaasRoom #220, 30' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #221, 30' x 30', EmptyRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', Yuan-ti Anathema and 8 x Yuan-ti PurebloodRoom #225, 50' x 50', Hobgoblin Warlord and 14 x HobgoblinRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', 4 x Gloom WeaverRoom #228, 50' x 30', Hobgoblin Warlord and 13 x HobgoblinRoom #229, 30' x 30', Tanarukk and 10 x OrcRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', Froghemoth and 13 x BullywugRoom #232, 50' x 50', EmptyRoom #233, 50' x 30', Drow Priestess of Lolth and 1 x DraeglothRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', 9 x Hobgoblin and 9 x Cave FisherRoom #238, 30' x 50', Mindwitness and 5 x Mind FlayerRoom #239, 30' x 30', Bugbear Chief and 11 x BugbearRoom #240, 30' x 30', Rot Troll and 2 x TrollRoom #241, 50' x 30', Poisoned Arrow Turret, Hidden TreasureRoom #242, 50' x 50', Greater Lightning TurretRoom #243, 30' x 30', 15 x Orog, Hidden TreasureRoom #244, 30' x 50', Hidden TreasureRoom #245, 50' x 50', Tanarukk and 11 x OrcRoom #246, 30' x 30', Bugbear Chief and 12 x BugbearRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', Rune of Hypnosis, Hidden TreasureRoom #252, 50' x 50', Hobgoblin Warlord and 11 x HobgoblinRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', Yuan-ti Mind Whisperer and 13 x Yuan-ti PurebloodRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', Stone Giant Dreamwalker and 1 x Stone GiantRoom #257, 30' x 50', Spectator and 14 x NothicRoom #258, 50' x 50', Kuo-toa Archpriest and 13 x Kuo-toa WhipRoom #259, 50' x 30', EmptyRoom #260, 30' x 50', Drow House Captain and 13 x DrowRoom #261, 30' x 30', 4 x Duergar Screamer and 10 x DuergarRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', 2 x Stone GiantRoom #264, 50' x 50', 4 x Spawn of KyussRoom #265, 30' x 50', 15 x Orc and 1 x TrollRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', Grick Alpha and 10 x GrickRoom #268, 30' x 30', Young Red Shadow Dragon and 1 x ShadowRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', 10 x MimicRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', Neogi Master and 10 x NeogiRoom #274, 30' x 30', Spirit Troll and 3 x TrollRoom #275, 30' x 50', Grick Alpha and 5 x GrickRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', Rot Troll and 2 x TrollRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', Draegloth and 11 x DrowRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', NeothelidRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', 14 x MimicRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', Ogre Battering Ram and 11 x OgreRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', 3 x FroghemothRoom #290, 30' x 30', Skull Lord and 4 x WraithRoom #291, 50' x 30', Duergar Stone Guard and 15 x DuergarRoom #292, 30' x 50', Mindwitness and 2 x Mind FlayerRoom #293, 50' x 30', Drow Shadowblade and 6 x Drow Elite WarriorRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', EmptyRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', Hobgoblin Devastator and 14 x HobgoblinRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', 15 x Orc Red Fang of ShargaasRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', 10 x Adult KruthikRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', Duergar Warlord and 6 x DuergarRoom #307, 30' x 50', 2 x Duergar Despot and 3 x Duergar Stone GuardRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', 3 x Fire GiantRoom #310, 30' x 30', Orc Blade of Ilneval and 15 x OrcRoom #311, 30' x 50', EmptyRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', Drow Arachnomancer and 7 x QuaggothRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', Yuan-ti Anathema and 3 x Yuan-ti AbominationRoom #317, 30' x 30', Stone Giant Dreamwalker and 1 x Stone GiantRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', EmptyRoom #320, 30' x 50', Quaggoth Thonot and 12 x QuaggothRoom #321, 50' x 50', Mindwitness and 5 x Mind FlayerRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', 12 x Adult KruthikRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', EmptyRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', EmptyRoom #329, 30' x 30', 6 x WightRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', 11 x Svirfneblin and 1 x XornRoom #334, 50' x 50', Kruthik Hive Lord and 13 x Adult KruthikRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', Bugbear Chief and 14 x BugbearRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', Acidbomb TurretRoom #339, 30' x 30', Death Tyrant and 3 x Beholder ZombieRoom #340, 50' x 30', Drow Matron Mother and 1 x Drow MageRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', 11 x MimicRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', Fomorian and 7 x TrollRoom #345, 30' x 30', Hidden TreasureRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', Hidden TreasureRoom #348, 50' x 30', Orc Blade of Ilneval and 15 x Orc, Crushing Pit, Hidden TreasureRoom #349, 30' x 50', Alhoon and 11 x Shadow MastiffRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', EmptyRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', Wraith and 11 x SpecterRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', Yuan-ti Nightmare Speaker and 11 x Yuan-ti PurebloodRoom #358, 30' x 50', 2 x Stone Giant and 3 x Cave BearRoom #359, 50' x 30', Venom Troll and 3 x TrollRoom #360, 30' x 50', Roper and 15 x Piercer, Hidden TreasureRoom #361, 30' x 30', 3 x Drow Mage and 6 x ChitineRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', 8 x Duergar Xarrorn and 19 x DuergarRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', Dao and 1 x Earth ElementalRoom #367, 50' x 30', 4 x Duergar Xarrorn and 7 x Duergar Stone GuardRoom #368, 30' x 30', Spirit Troll and 3 x TrollRoom #369, 30' x 30', Drow Arachnomancer and 8 x DrowRoom #370, 50' x 50', 13 x Bugbear and 1 x OgreRoom #371, 50' x 50', Dire Troll and 3 x TrollRoom #372, 30' x 30', 7 x Orc Red Fang of ShargaasRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', 9 x Hobgoblin and 9 x Cave Fisher, Rune of Fear, Hidden TreasureRoom #375, 30' x 30', 2 x FroghemothRoom #376, 50' x 50', 10 x Firenewt Warrior and 10 x Giant StriderRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', Young Red Shadow Dragon and 1 x DarkmantleRoom #381, 30' x 50', Yuan-ti Mind Whisperer and 11 x Yuan-ti PurebloodRoom #382, 30' x 30', 15 x NeogiRoom #383, 30' x 50', Falling Cage Trap, Hidden TreasureRoom #384, 50' x 50', Dao and 5 x Earth ElementalRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', Duergar Despot and 2 x Duergar Stone GuardRoom #387, 30' x 50', Mind Flayer Arcanist and 9 x GrimlockRoom #388, 30' x 30', Drow Priestess of Lolth and 15 x DrowRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', Troll and 10 x OgreRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', Dire Troll and 1 x TrollRoom #395, 30' x 50', EmptyRoom #396, 30' x 30', Alkilith and 7 x DybbukRoom #397, 50' x 50', Drow Matron Mother and 2 x Drow Elite WarriorRoom #398, 30' x 50', EmptyRoom #399, 30' x 30', Poisoned Arrow TurretRoom #400, 30' x 30', 14 x DuergarRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', Mind Flayer and 10 x TroglodyteRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', Yuan-ti Pit Master and 14 x Yuan-ti PurebloodRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', Roper and 14 x PiercerRoom #408, 50' x 30', Altar of EvilRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', Kruthik Hive Lord and 13 x Adult KruthikRoom #411, 30' x 30', Freeze BombRoom #412, 30' x 50', 10 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', Myconid Sovereign and 13 x Quaggoth Spore ServantRoom #415, 30' x 30', Hobgoblin Devastator and 14 x HobgoblinRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', 3 x Fire GiantRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female Steeder, Collapsing CeilingRoom #420, 30' x 50', Quaggoth Thonot and 12 x QuaggothRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', EmptyRoom #426, 30' x 30', Young Red Shadow Dragon and 4 x ShadowRoom #427, 30' x 30', 12 x MimicRoom #428, 30' x 50', Yuan-ti Pit Master and 12 x Yuan-ti PurebloodRoom #429, 50' x 30', Mind Flayer Arcanist and 12 x Grimlock, Poisoned Net Trap, Hidden TreasureRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', Hobgoblin Warlord and 10 x HobgoblinRoom #432, 30' x 50', Myconid Sovereign and 14 x Quaggoth Spore ServantRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', 14 x DuergarRoom #435, 30' x 30', Mindwitness and 4 x Mind FlayerRoom #436, 30' x 30', 15 x WightRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', Hidden TreasureRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', Hidden TreasureRoom #441, 30' x 50', 6 x Derro Savant and 13 x DerroRoom #442, 30' x 50', Poisoned Arrow Turret, Hidden TreasureRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', EmptyRoom #445, 30' x 30', 7 x Derro Savant and 10 x DerroRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', Kuo-toa Archpriest and 12 x Kuo-toaRoom #449, 50' x 30', Rune of Dread, Hidden TreasureRoom #450, 50' x 30', EmptyRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', 8 x Duergar Screamer and 17 x DuergarRoom #453, 30' x 30', 6 x Duergar Soulblade and 11 x DuergarRoom #454, 30' x 30', Rot Troll and 3 x TrollRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', Nagpa and 1 x Githyanki GishRoom #460, 50' x 50', Alkilith and 2 x DybbukRoom #461, 50' x 50', Acidbomb Turret, Hidden TreasureRoom #462, 30' x 50', 5 x Spawn of Kyuss, Collapsing CeilingRoom #463, 30' x 30', Tanarukk and 14 x OrcRoom #464, 50' x 30', 3 x TrollRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', Hidden TreasureRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', 14 x MimicRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', Orc War Chief and 15 x OrcRoom #476, 30' x 30', Quaggoth Thonot and 15 x QuaggothRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', Nagpa and 1 x Drow ShadowbladeRoom #479, 30' x 50', 9 x Drow and 17 x QuaggothRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Hidden TreasureRoom #482, 50' x 30', 2 x Drow Mage and 2 x Drow Elite WarriorRoom #483, 50' x 30', EmptyStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides up)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open) (slides down)Locked Iron Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides to one side)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayLocked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp) (slides up)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp) (slides to one side)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open) (slides up)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open) (slides to one side)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open) (slides up)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Rune of FearA scratching sound fills the corridorFreeze BombCollapsing CeilingA thumping sound fills the corridorSeveral square holes are cut into the walls hereA large demonic idol with ruby eyes sits in an alcove hereSeveral adventurer corpses are scattered along the corridorA group of demonic faces have been carved into the walls
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aCollapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 20 save or take 24d10 damage
cSeveral square holes are cut into the walls here
eFreeze Bomb: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 16 save or take 24d10 cold damage and become restrained for 1d4 rounds
iA group of demonic faces have been carved into the walls
mA large demonic idol with ruby eyes sits in an alcove here
nA scratching sound fills the corridor
rSeveral adventurer corpses are scattered along the corridor
sA thumping sound fills the corridor
uRune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds
Wandering Monsters
19 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 5150 xp; hunting for food
28 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 3400 xp; investigating a strange noise
3Ghast (cr 2, mm 148) and 13 x Ghoul (cr 1, mm 148); easy, 3050 xp; gathering bones for a necromancer
43 x Roper (cr 5, mm 261); easy, 5400 xp; wandering senselessly
5Drow Matron Mother (cr 20, motm 104, mtf 186) and 1 x Drow Priestess of Lolth (cr 8, mm 129); hard, 28900 xp; patrolling their territory
612 x Mimic (cr 2, mm 220); easy, 5400 xp; wandering senselessly
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #22

Empty 
Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 10 x Adult Kruthik

Room Features

Several alcoves are cut into the south wall, and an acrid odor fills the north-east corner of the room

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4, inhabited by Duergar Mind Master and 15 x Duergar Soulblade

South Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #23

Monster

10 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 4500 xp


Treasure: 8 ep; 12 cp; 13 cp; 9 gp; 13 sp; 12 sp; 17 sp; 12 sp; 14 sp; 9 sp

Room #4
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3, inhabited by 10 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 15 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 3450 xp


Treasure: 15 sp; 12 sp; 14 gp; 22 cp; 16 gp; 12 gp; 12 sp; 20 sp; 7 gp; 8 gp; 16 cp; 21 cp; 18 cp; 13 gp; 11 ep; 6 pp

Room #5
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #4, inhabited by Duergar Mind Master and 15 x Duergar Soulblade

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18, inhabited by Dire Troll and 2 x Troll

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #29

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 10d10 piercing damage


40000 gp, 35000 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), 4 x emerald (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Animal Shapes) (very rare, dmg 200), Spell Scroll (Power Word Kill) (legendary, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187), 2 x Universal Solvent (legendary, dmg 209)

Room #6
West Entry

Locked Stone Door (DC 25 to open)

East Entry

Archway

→   Leads to room #7

South Entry

Archway

→   Leads to room #32

Room Features

A fountain decorated with six gargoyles sits in the south-west corner of the room, and someone has scrawled "Run away!" on the north wall

Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Alhoon and 8 x Shadow Mastiff

Room Features

Someone has scrawled "Malgoli died here" in blood on the south wall, and a rusted axe lies in the south side of the room

Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the south wall, and the north and west walls are covered with cracks

Monster

14 x Wight (cr 3, mm 300); hard, 9800 xp


Treasure: 10 sp; 16 cp; 8 gp; 18 cp; 10 gp; 8 sp; 19 cp; 17 cp; 16 cp; 15 sp; 15 cp; 11 sp; 13 sp; 19 cp

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by 14 x Wight

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #25, inhabited by Fomorian and 3 x Displacer Beast

Room Features

A magical idol in the center of the room grants greater strength (for one hour) to whomever offers a prayer, and the north and west walls have been engraved with endless spirals

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 2 x Stone Giant (cr 7, mm 156); medium, 11700 xp


Treasure: 47000 gp, 36000 pp, a dragon horn chalice inlaid with ornate orichalcum scrollwork (2500 gp), a drake hide belt with a platinum buckle (2500 gp), a gilded wooden coffer set with a rosette of opal (2500 gp), a gilded wooden cup inlaid with a meandros of orichalcum (2500 gp), a jade cup engraved with draconic runes (2500 gp), a platinum cup engraved with arcane runes (2500 gp), a portrait (of a female human priest) in a lacquered wooden frame engraved with an ancient coat of arms (2500 gp), a silk brocade merchant's cap adorned with a plume (2500 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150), Bag of Beans (7 beans) (rare, dmg 152), Potion of Frost Giant Strength (rare, dmg 187), 2 x Potion of Invulnerability (rare, dmg 188), Potion of Stone Giant Strength (rare, dmg 187)

Room #10
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by 11 x Duergar Stone Guard and 1 x Adult Oblex

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 2 x Troll (cr 5, mm 291); hard, 13600 xp


Treasure: 33000 gp, 30000 pp, a jet scepter inlaid with orichalcum (7500 gp), a platinum amulet set with diamond (7500 gp), Spell Scroll (Dominate Monster) (very rare, dmg 200), Bag of Devouring (very rare, dmg 153), Potion of Invisibility (very rare, dmg 188), Potion of Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #11
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #10, inhabited by Dire Troll and 2 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #12, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26, inhabited by 9 x Hobgoblin and 9 x Cave Fisher

Room Features

A group of demonic faces have been carved into the east wall, and a circle of tall stones stands in the south-west corner of the room

Monster

11 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 6750 xp


Treasure: 11 gp; 6 pp; 6 gp; 15 cp; 7 ep; 4 pp; 14 cp; 3 pp; 8 gp; 18 sp; 23 cp; 160 gp

Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #11, inhabited by 11 x Duergar Stone Guard and 1 x Adult Oblex

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36, inhabited by 14 x Bugbear and 1 x Half-ogre

Room Features

Someone has scrawled "Haaki has no beard" in dwarvish runes on the south wall, and a pile of wax blobs lies in the center of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4400 xp


Treasure: 80 gp; 20 cp; 10 sp; 25 cp; 13 sp; 6 ep; 19 cp; 16 sp; 4 ep; 10 cp; 17 sp; 15 ep; 17 sp; 15 sp

Room #13
East Entry

Archway

→   Leads to room #19

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by 14 x Bugbear and 1 x Half-ogre

Room Features

A magical statue in the north-east corner of the room answers questions with lies and falsehoods, and a pile of iron spikes lies in the north-east corner of the room

Room #14
West Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by 6 x Derro Savant and 13 x Derro

Empty 
Room #15
West Entry

Archway

→   Leads to room #21

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and several pieces of broken glass are scattered throughout the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 7 x Troll (cr 5, mm 291); deadly, 17600 xp


Treasure: 51000 gp, 33000 pp, a dragon horn rod inlaid with ornate orichalcum scrollwork (2500 gp), a jade salt cellar inlaid with a meandros of orichalcum (2500 gp), a silk brocade choker trimmed with ermine (2500 gp), a silk brocade merchant's cap adorned with a feather (2500 gp), an amber bowl engraved with a legendary coat of arms (2500 gp), Ioun Stone (mastery) (legendary, dmg 176), Ring of Fire Elemental Command (legendary, dmg 190), Talisman of Ultimate Evil (legendary, dmg 207)

Room #16
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

Room Features

Spirals of blue stones cover the floor, and floating motes of light fill the north side of the room

Room #17
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 18 cp; 14 sp; 7 sp; 20 cp; 10 ep; 7 sp; 4 pp; 11 sp; 18 sp; 16 cp; 13 gp; 11 sp; 12 cp; 13 gp; 16 cp; 19 cp

Room #18
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #31, inhabited by Troll and 6 x Ogre

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 2 x Troll (cr 5, mm 291); hard, 13600 xp


Treasure: 36000 gp, 29000 pp, a dragon horn shield brooch set with diamond and jacinth (7500 gp), a gilded wooden shield brooch set with ruby (7500 gp), a platinum ring set with a rosette of jacinth (7500 gp), Horseshoes of a Zephyr (very rare, dmg 175), 2 x Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #13

South Entry

Archway

→   Leads to room #37, inhabited by Dire Troll and 1 x Troll

Empty 
Room #20
South Entry

Archway

→   Leads to room #43

Room Features

A stone dais sits in the west side of the room, and an iron sarcophagus sits in the north-west corner of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 3 x Gibbering Mouther (cr 2, mm 157); medium, 8550 xp


Treasure: 600 gp, 110 pp; 15 gp; 13 sp; 11 gp

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Rot Troll and 7 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Trap

Freeze Bomb: DC 10 to find, DC 15 to disable; affects all targets within 20 ft., DC 16 save or take 24d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


44000 gp, 27000 pp, black sapphire (5000 gp), diamond (5000 gp), jacinth (5000 gp), 2 x ruby (5000 gp), Spell Scroll (Contingency) (very rare, dmg 200), Spell Scroll (Mass Suggestion) (very rare, dmg 200), Spell Scroll (Etherealness) (very rare, dmg 200), Spell Scroll (Antipathy/Sympathy) (very rare, dmg 200), Horseshoes of a Zephyr (very rare, dmg 175), Potion of Supreme Healing (very rare, dmg 187)

Room #22
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #1

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #28

Room Features

The ceiling is covered with bloodstains, and several shattered weapons are scattered throughout the room

Room #23
North Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #3, inhabited by 10 x Adult Kruthik

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by Duergar Mind Master and 15 x Duergar Soulblade

East Entry #2

Archway

→   Leads to room #29

Empty 
Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by 14 x Wight

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Alhoon and 8 x Shadow Mastiff

East Entry

Archway

→   Leads to room #34, inhabited by 3 x Fomorian

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #50

Empty 
Room #25
West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #9, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by 9 x Hobgoblin and 9 x Cave Fisher

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #51

Monster

Fomorian (cr 8, mm 136) and 3 x Displacer Beast (cr 3, mm 81); easy, 6000 xp


Treasure: 240 sp, 60 gp; 17 cp; 16 sp; 18 cp

Room #26
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by 11 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Fomorian and 3 x Displacer Beast

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

Room Features

A tile mosaic of a legendary battle covers the floor, and someone has scrawled "emerald, black, ruby, jade" on the east wall

Monster

9 x Hobgoblin (cr 1/2, mm 186) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 7200 xp


Treasure: 19 sp; 21 sp; 15 cp; 18 cp; 12 gp; 16 sp; 5 ep; 8 ep; 14 cp; 15 sp; 13 sp; 12 sp; 8 gp; 22 cp; 12 cp; 14 sp; 17 cp; 1 pp

Room #27
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Room Features

Several alcoves are cut into the north and south walls, and skeletons hang from chains and manacles against the south and east walls

Room #28
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #22

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 10 to open)

Room Features

An iron sarcophagus sits in the west side of the room, and someone has scrawled "eight, two" in draconic script on the west wall

Room #29
North Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30

Room Features

A set of demonic war masks hangs on the west wall, and a swarm of crawling insects covers the floor

Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

Room Features

A faded and torn tapestry hangs from the west wall, and a pile of rotten leather lies in the east side of the room

Room #31
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #18, inhabited by Dire Troll and 2 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55, inhabited by 13 x Wight

South Entry #2

Archway

→   Leads to room #56

Room Features

Spirals of white stones cover the floor, and various torture devices are scattered throughout the room

Monster

Troll (cr 5, mm 291) and 6 x Ogre (cr 2, mm 237); easy, 4500 xp


Treasure: 160 sp, 40 gp; 11 sp; 4 pp; 12 gp; 15 ep; 14 gp; 20 cp

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31, inhabited by Troll and 6 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Alhoon and 8 x Shadow Mastiff

South Entry

Archway

→   Leads to room #56

Empty 
Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #49

Monster

Alhoon (cr 10, motm 43, vgm 172) and 8 x Shadow Mastiff (cr 2, motm 215, vgm 190); medium, 9500 xp


Treasure: 33000 gp, 34000 pp, a dragon horn chalice set with a rosette of diamond (2500 gp), a drake hide coinpurse trimmed with ermine (2500 gp), a gold circlet engraved with mythical creatures (2500 gp), a gold torc set with a rosette of blue sapphire (2500 gp), a platinum pendant set with black sapphire (2500 gp), a velvet cloak threaded with platinum (2500 gp), an amber puzzle box set with a single flawless ruby (2500 gp), an ornate porcelain tile gilded and painted with mythical creatures (2500 gp), Spell Scroll (Wish) (legendary, dmg 200)

Room #34
West Entry #1

Archway

→   Leads to room #24

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #50

East Entry

Unlocked Iron Door (60 hp)

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotten bread lies in the south-east corner of the room

Monster

3 x Fomorian (cr 8, mm 136); medium, 11700 xp


Treasure: 190 sp, 60 gp; 60 ep, 20 gp; 200 sp, 60 gp

Trap

Fireball Turret: DC 10 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 15 save or take 18d10 fire damage

Hidden Treasure

Unlocked Iron Chest (60 hp)


43000 gp, 27000 pp, a platinum bracer set with diamond and jacinth (7500 gp), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #35
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #53, inhabited by 8 x Troll

Room Features

A wooden platform hangs over a deep pit in the north side of the room, and the north and east walls have been engraved with alien symbols

Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by 8 x Troll

Monster

14 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 3000 xp


Treasure: 23 cp; 13 ep; 14 sp; 19 cp; 13 sp; 22 cp; 21 cp; 18 cp; 16 cp; 14 gp; 16 cp; 19 sp; 14 ep; 17 cp; 4 ep

Room #37
North Entry

Archway

→   Leads to room #19

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58, inhabited by Ghast and 15 x Ghoul

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); easy, 11800 xp


Treasure: 400 gp, 40 pp; 900 cp, 30 ep

Room #38
North Entry

Archway

→   Leads to room #14

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 13 x Derro (cr 1/4, motm 91, mtf 158); easy, 4850 xp


Treasure: 12 sp; 21 sp; 13 gp; 11 gp; 16 gp; 20 cp; 2 pp; 13 ep; 16 sp; 15 ep; 9 sp; 12 cp; 15 sp; 6 ep; 4 gp; 10 ep; 14 cp; 16 cp; 20 cp

Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #63

Trap

Fireball Turret: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 12 save or take 18d10 fire damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


46000 gp, 31000 pp, agate (1000 gp), diamond (1000 gp), blue sapphire (1000 gp), 2 x fire opal (1000 gp), star ruby (1000 gp), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #40
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #64

Room Features

A small table and several benches sit in the south-west corner of the room, and a charred wooden shield lies in the south-east corner of the room

Monster

8 x Choldrith (cr 3, motm 77, vgm 132); easy, 5600 xp


Treasure: 18 cp; 12 gp; 6 gp; 11 gp; 12 gp; 14 ep; 8 cp; 19 cp

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65, inhabited by 4 x Duergar Xarrorn and 10 x Duergar

Room Features

Numerous pillars line the north wall, and someone has scrawled "This is not a secret door" on the south wall

Room #42
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #28

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45

Room Features

A tile mosaic of arcane patterns covers the floor, and a pile of empty bottles lies in the center of the room

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Balhannoth and 3 x Gibbering Mouther

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #37, inhabited by Dire Troll and 1 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Empty 
Room #44
West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

A chute descends from the room into a natural cavern below, and a tile mosaic of arcane patterns covers the floor

Monster

15 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 2200 xp


Treasure: 17 cp; 16 cp; 10 gp; 20 cp; 11 gp; 15 cp; 6 sp; 17 sp; 12 cp; 18 cp; 9 gp; 12 gp; 17 cp; 9 sp; 10 gp; 8 gp

Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #72

Empty 
Room #46
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #47, inhabited by Spectator and 9 x Gibbering Mouther

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #66

Empty 
Room #47
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #46

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #73, inhabited by 2 x Soul Monger

Room Features

The south and east walls have been engraved with alien symbols, and a stone dais and throne sits in the south side of the room

Monster

Spectator (cr 3, mm 30) and 9 x Gibbering Mouther (cr 2, mm 157); easy, 4750 xp


Treasure: 6 pp; 8 gp; 12 ep; 8 sp; 10 gp; 18 cp; 11 gp; 10 gp; 20 cp; 8 gp

Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Spectator and 9 x Gibbering Mouther

East Entry

Archway

→   Leads to room #55, inhabited by 13 x Wight

South Entry

Archway

→   Leads to room #74, inhabited by 4 x Troll

Room Features

Someone has scrawled "Upon the solstice in the Year of Ice and Steel, when iron is made flesh, the Staff of Crystal shall be lost" on the east wall, and several torches are scattered throughout the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4600 xp


Treasure: 290 sp, 100 gp; 15 cp; 6 gp; 12 gp; 16 sp; 11 ep; 12 ep; 15 ep; 14 cp; 13 gp; 12 ep; 5 gp; 16 sp; 8 gp; 13 sp

Room #49
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #33, inhabited by Alhoon and 8 x Shadow Mastiff

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #68

Room Features

A ladder ascends to a balcony hanging from the south wall, and several iron blobs are scattered throughout the room

Room #50
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #24

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #34, inhabited by 3 x Fomorian

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #69, inhabited by Orc Blade of Ilneval and 14 x Orc

Room Features

A wooden ladder rests against the north wall, and a shattered sword lies in the west side of the room

Room #51
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #25, inhabited by Fomorian and 3 x Displacer Beast

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57, inhabited by Drow House Captain and 2 x Drow Elite Warrior

East Entry

Archway

→   Leads to room #52

Room Features

A fountain engraved with geometric patterns sits in the south side of the room, and a pile of rotting wood lies in the north-east corner of the room

Room #52
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #51

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by 8 x Troll

Room Features

A mouldy odor fills the room, and a pile of rotting wood lies in the south side of the room

Room #53
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #35

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by 14 x Bugbear and 1 x Half-ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #58, inhabited by Ghast and 15 x Ghoul

Room Features

A well lies in the west side of the room, and someone has scrawled a large X on the north wall

Monster

8 x Troll (cr 5, mm 291); hard, 14400 xp


Treasure: 41000 gp, 25000 pp, a gilded wooden comb set with black sapphire and jacinth (7500 gp), a silk brocade merchant's cap threaded with platinum (7500 gp), Spell Scroll (Greater Restoration) (rare, dmg 200), Bead of Force (rare, dmg 154), Chime of Opening (rare, dmg 158), Oil of Etherealness (rare, dmg 183), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #54
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #27

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43

West Entry #2

Archway

→   Leads to room #60

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #38, inhabited by 6 x Derro Savant and 13 x Derro

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Choldrith and 15 x Cave Fisher

Room Features

A tile labyrinth covers the floor, and someone has scrawled "You cannot kill it with wizardry" in draconic script on the south wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 9 cp; 8 sp; 11 gp; 15 sp; 7 gp; 21 cp; 16 cp; 9 sp; 6 gp; 20 cp; 25 cp; 11 sp; 23 cp; 2 pp; 17 cp

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Troll and 6 x Ogre

West Entry

Archway

→   Leads to room #48, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by 4 x Troll

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and a charred wooden shield lies in the north side of the room

Monster

13 x Wight (cr 3, mm 300); hard, 9100 xp


Treasure: 14 cp; 9 gp; 14 cp; 15 cp; 11 gp; 15 gp; 12 ep; 13 gp; 11 gp; 9 gp; 18 cp; 7 gp; 17 cp

Room #56
North Entry #1

Archway

→   Leads to room #31, inhabited by Troll and 6 x Ogre

North Entry #2

Archway

→   Leads to room #32

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55, inhabited by 13 x Wight

East Entry

Archway

→   Leads to room #67, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

Empty 
Room #57
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 2 x Drow Elite Warrior (cr 5, mm 128); medium, 8600 xp


Treasure: 39000 gp, 29000 pp, a jade salt cellar engraved with noble imagery (2500 gp), a porcelain vase adorned with platinum and a griffon in relief (2500 gp), an ornate porcelain chalice adorned with platinum and a crown and throne in relief (2500 gp), Spell Scroll (Animal Shapes) (very rare, dmg 200), Spell Scroll (Antipathy/Sympathy) (very rare, dmg 200), Spell Scroll (Power Word Stun) (very rare, dmg 200), Potion of Supreme Healing (very rare, dmg 187), Universal Solvent (legendary, dmg 209)

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Dire Troll and 1 x Troll

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by 8 x Troll

South Entry

Archway

→   Leads to room #85

Monster

Ghast (cr 2, mm 148) and 15 x Ghoul (cr 1, mm 148); easy, 3450 xp


Treasure: 19 cp; 6 sp; 17 sp; 13 gp; 11 gp; 7 gp; 13 gp; 10 gp; 2 pp; 13 sp; 12 sp; 12 sp; 12 gp; 15 cp; 16 cp; 17 cp

Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #85

Empty 
Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59

East Entry #1

Archway

→   Leads to room #54, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

East Entry #2

Archway

→   Leads to room #71, inhabited by Choldrith and 15 x Cave Fisher

South Entry

Archway

→   Leads to room #86, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Room Features

The room has a high domed ceiling, and a pile of blood-soaked clothing lies in the south-west corner of the room

Room #61
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #71, inhabited by Choldrith and 15 x Cave Fisher

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #44, inhabited by 15 x Hobgoblin and 1 x Manticore

Empty 
Room #62
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39

Room Features

A chute descends from the room into a natural cavern below, and a hole has been blasted into the east wall

Room #63
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #39

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #87, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

Trap

Poisoned Guillotine Blade: DC 15 to find, DC 10 to disable; +6 to hit against one target, 18d10 slashing/poison damage

Room #64
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #40, inhabited by 8 x Choldrith

East Entry

Archway

→   Leads to room #65, inhabited by 4 x Duergar Xarrorn and 10 x Duergar

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #79

Room Features

A tile labyrinth covers the floor, and someone has scrawled "You cannot kill it with swords" in draconic script on the west wall

Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64

South Entry

Archway

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 10 x Duergar (cr 1, mm 122); easy, 3800 xp


Treasure: 18 cp; 16 cp; 19 sp; 8 gp; 11 gp; 5 gp; 21 cp; 3 pp; 11 gp; 17 sp; 12 sp; 20 sp; 19 cp; 16 sp

Room #66
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45

East Entry

Archway

→   Leads to room #73, inhabited by 2 x Soul Monger

Room Features

Several headless statues are scattered throughout the room, and a pile of sundered shields lies in the north-west corner of the room

Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #68

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3700 xp


Treasure: 9 gp; 16 sp; 16 gp; 13 sp; 23 cp; 14 cp; 13 gp; 9 gp; 23 cp; 18 cp; 16 sp; 15 ep; 9 sp; 9 sp

Room #68
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #49

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #67, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

Room Features

A tapestry of a legendary battle hangs from the south wall, and a stack of barrels filled with sand stands against the east wall

Room #69
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #50

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

Several alcoves are cut into the north and east walls, and a set of demonic war masks hangs on the north wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 10 sp; 11 gp; 19 cp; 20 cp; 10 gp; 20 cp; 12 gp; 12 gp; 20 cp; 15 sp; 14 cp; 11 ep; 15 cp; 14 sp; 12 ep

Room #70
East Entry

Archway

→   Leads to room #76, inhabited by Drider and 6 x Giant Spider

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled "The gemstone is cursed" on the north wall

Monster

Myconid Sovereign (cr 2, mm 232) and 12 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2850 xp


Treasure: 19 cp; 17 gp; 9 gp; 14 ep; 10 sp; 15 gp; 11 ep; 13 gp; 24 cp; 19 cp; 14 sp; 17 sp; 11 gp

Room #71
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

West Entry

Archway

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #61

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77

Room Features

A chute descends from the room into the next dungeon level down, and a tile mosaic of legendary monsters covers the floor

Monster

Choldrith (cr 3, motm 77, vgm 132) and 15 x Cave Fisher (cr 3, motm 73, vgm 130); deadly, 11200 xp


Treasure: 11 sp; 6 gp; 9 gp; 16 sp; 3 pp; 15 gp; 20 cp; 8 gp; 15 sp; 13 gp; 16 sp; 5 pp; 13 cp; 14 sp; 13 gp; 11 gp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


39000 gp, 23000 pp, a jet orb set with ruby (7500 gp), a platinum chalice engraved with a renowned coat of arms (7500 gp), a platinum tankard inlaid with a filigree of orichalcum (7500 gp), a silk brocade robe threaded with platinum (7500 gp), Wand of Enemy Detection (rare, dmg 210)

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #45

East Entry

Archway

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


30000 gp, 26000 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), fire opal (1000 gp), 2 x star sapphire (1000 gp), Efreeti Chain (legendary, dmg 167), Ioun Stone (greater absorption) (legendary, dmg 176), Ring of Invisibility (legendary, dmg 191), Robe of the Archmagi (legendary, dmg 194)

Room #73
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #47, inhabited by Spectator and 9 x Gibbering Mouther

West Entry

Archway

→   Leads to room #66

East Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #74, inhabited by 4 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #96, inhabited by Spirit Naga and 2 x Minotaur

Room Features

Skeletons hang from chains and manacles against the north and south walls, and someone has scrawled "Explosive runes" in draconic script on the south wall

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226); medium, 14400 xp


Treasure: 400 ep, 100 gp; 600 gp, 30 pp

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #55, inhabited by 13 x Wight

West Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #73, inhabited by 2 x Soul Monger

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #75

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 10 to open)

Monster

4 x Troll (cr 5, mm 291); easy, 7200 xp


Treasure: 1500 cp, 20 ep; 1400 cp, 60 ep; 1600 cp, 20 ep; 60 gp, 14 pp

Room #75
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #74, inhabited by 4 x Troll

Empty 
Room #76
West Entry

Archway

→   Leads to room #70, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100, inhabited by 6 x Choldrith

Room Features

A group of draconic faces have been carved into the east wall, and a rusted amulet lies in the south-west corner of the room

Monster

Drider (cr 6, mm 120) and 6 x Giant Spider (cr 1, mm 328); easy, 3500 xp


Treasure: 260 sp, 100 gp; 5 sp; 3 gp; 16 cp; 8 gp; 9 cp; 13 gp

Room #77
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Choldrith and 15 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #78

South Entry

Archway

→   Leads to room #94, inhabited by Drow House Captain and 3 x Drow Elite Warrior

Empty 
Room #78
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #79
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #64

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #105

Trap

Crushing Pit: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 16 save or take 24d10 damage

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

Room Features

A narrow shaft descends from the room into a natural cavern below, and a group of monstrous faces have been carved into the north wall

Room #81
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

Room Features

A stone ramp ascends towards the east wall, and several pieces of spoiled meat are scattered throughout the room

Monster

15 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 10500 xp


Treasure: 7 gp; 4 pp; 9 ep; 15 sp; 16 sp; 11 gp; 16 sp; 17 sp; 20 cp; 4 gp; 9 gp; 19 cp; 10 gp; 13 cp; 14 ep

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Drow House Captain and 2 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #83
West Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100, inhabited by 6 x Choldrith

Room Features

The floor is covered with cracks, and a broken wooden chest lies in the north-east corner of the room

Monster

9 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 5150 xp


Treasure: 15 sp; 11 cp; 17 sp; 9 sp; 17 sp; 14 sp; 3 pp; 15 sp; 6 pp; 12 sp

Room #84
West Entry

Archway

→   Leads to room #76, inhabited by Drider and 6 x Giant Spider

South Entry

Archway

→   Leads to room #101, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

Room Features

A foul odor fills the center of the room, and a sundered helm lies in the north-west corner of the room

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Ghast and 15 x Ghoul

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #59

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #109

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 10 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 10d10 acid damage for 1d4 rounds


42000 gp, 26000 pp, an amber miniature (of a tower) adorned with jacinth (7500 gp), an ornate porcelain cup gilded and painted with a renowned coat of arms (7500 gp), an ornate porcelain cup gilded and painted with noble imagery (7500 gp), +3 Wand of the War Mage (very rare, dmg 212), Wand of Polymorph (very rare, dmg 211)

Room #86
North Entry

Archway

→   Leads to room #60

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by 4 x Chitine and 8 x Cave Fisher

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #110

Room Features

Several alcoves are cut into the south wall, and a pile of corroded iron spikes lies in the south-west corner of the room

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 12 sp; 8 gp; 22 sp; 13 cp; 15 cp; 10 cp; 17 cp; 20 cp; 17 cp; 22 cp; 8 gp; 16 sp

Room #87
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #63

South Entry

Locked Stone Door (DC 15 to open) (slides to one side)

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 2850 xp


Treasure: 16 gp; 19 cp; 14 cp; 8 gp; 3 pp; 8 cp; 11 cp; 14 cp; 18 sp; 11 cp; 16 sp; 20 cp; 1 pp

Room #88
North Entry

Locked Iron Door (DC 10 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Drow House Captain and 3 x Drow Elite Warrior

South Entry #2

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #113

Monster

12 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 5400 xp


Treasure: 9 sp; 1 pp; 12 cp; 11 sp; 20 cp; 21 sp; 5 gp; 4 pp; 2 pp; 13 sp; 9 sp; 12 ep

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by 4 x Troll

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Ulitharid and 3 x Mind Flayer

Room Features

A ruined siege weapon sits in the south side of the room, and an unidentifiable odor fills the room

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and a sloped pit lined with iron spikes lies in the north-west corner of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Drow Elite Warrior (cr 5, mm 128); medium, 10800 xp


Treasure: 600 gp, 50 pp; 210 sp, 110 gp; 1600 cp, 60 ep

Room #91
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #81, inhabited by 15 x Orc Red Fang of Shargaas

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #98

East Entry

Archway

Empty 
Room #92
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #86, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Fomorian and 15 x Boggle

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #120

Room Features

A circle of tall stones stands in the south-west corner of the room, and someone has scrawled a diagram of a mechanical trap on the south wall

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 8 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 6000 xp


Treasure: 15 gp; 13 gp; 13 sp; 15 sp; 15 sp; 17 cp; 5 gp; 9 gp; 6 gp; 14 cp; 23 cp; 12 cp

Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by 4 x Chitine and 8 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A rope ascends to a catwalk hanging between the north and south walls, and a circle of tall stones stands in the east side of the room

Monster

Fomorian (cr 8, mm 136) and 15 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4275 xp


Treasure: 220 gp; 16 sp; 16 sp; 21 sp; 7 ep; 8 ep; 9 gp; 16 cp; 13 cp; 14 ep; 13 cp; 21 cp; 20 cp; 5 sp; 15 cp; 15 cp

Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 3 x Drow Elite Warrior (cr 5, mm 128); medium, 10400 xp


Treasure: 39000 gp, 31000 pp, 5 x agate (1000 gp), 2 x diamond (1000 gp), blue sapphire (1000 gp), 2 x star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), +3 Ammunition (20 arrows) (very rare, dmg 150), Oil of Sharpness (very rare, dmg 184), Potion of Supreme Healing (very rare, dmg 187)

Room #95
West Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Room Features

A tile mosaic of a legendary battle covers the floor, and several bent copper coins are scattered throughout the room

Monster

9 x Roper (cr 5, mm 261); deadly, 16200 xp


Treasure: 33000 gp, 30000 pp, a dragon horn orb engraved with arcane runes (7500 gp), a silk brocade mantle threaded with platinum (7500 gp), Sword of Answering (Rebutter) (legendary, dmg 206), Ring of Spell Turning (legendary, dmg 193), Ring of Three Wishes (legendary, dmg 193), Vorpal Sword (longsword) (legendary, dmg 209)

Room #96
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73, inhabited by 2 x Soul Monger

South Entry

Locked Iron Door (DC 15 to open) (slides up)

→   Leads to room #113

Room Features

Burning torches in iron sconces line the north and east walls, and several iron spikes are scattered throughout the room

Monster

Spirit Naga (cr 8, mm 234) and 2 x Minotaur (cr 3, mm 223); easy, 5300 xp


Treasure: 180 gp; 23 cp; 13 ep

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #106

Room Features

A faded and torn tapestry hangs from the north wall, and iron chains hang from the ceiling in the north-east corner of the room

Room #98
West Entry

Archway

→   Leads to room #90, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91

South Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Alhoon and 11 x Grimlock

South Entry

Unlocked Stone Door (60 hp)

Room Features

A shallow pit lies in the north-west corner of the room, and a fountain of water sits against the west wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); medium, 10400 xp


Treasure: 160 gp; 800 cp, 30 ep; 90 gp; 1300 cp, 10 ep

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by Drider and 6 x Giant Spider

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #83, inhabited by 9 x Orog and 1 x Ettin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "This paladin is dead" on the east wall

Monster

6 x Choldrith (cr 3, motm 77, vgm 132); easy, 4200 xp


Treasure: 11 cp; 9 gp; 20 cp; 3 gp; 10 sp; 13 cp

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #102

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 11 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 6750 xp


Treasure: 190 sp, 110 gp; 11 sp; 9 sp; 13 sp; 11 cp; 8 gp; 20 cp; 19 cp; 13 cp; 6 pp; 10 sp; 7 ep

Room #102
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #101, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

Room Features

Several square holes are cut into the north and west walls, and the floor is covered in square tiles, alternating white and black

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104

Room Features

A ladder ascends to a balcony hanging from the west wall, and a rusted gauntlet lies in the south-west corner of the room

Monster

15 x Duergar (cr 1, mm 122); easy, 3000 xp


Treasure: 4 pp; 11 sp; 10 ep; 22 cp; 19 sp; 6 gp; 18 sp; 18 cp; 14 gp; 12 gp; 18 sp; 16 sp; 10 gp; 21 cp; 15 sp

Trap

Crushing Pit: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 18d10 damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 14 save or take 18d10 damage


33000 gp, 25000 pp, a gilded wooden chalice inlaid with a filigree of orichalcum (7500 gp), a silk brocade merchant's cap adorned with a plume (7500 gp), a silk brocade vest trimmed with ermine (7500 gp), an amber rod engraved with dwarven runes (7500 gp), Horn of Valhalla (iron) (legendary, dmg 175), Ring of Djinni Summoning (legendary, dmg 190), Defender (longsword) (legendary, dmg 164), Luck Blade (longsword) (legendary, dmg 179)

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103, inhabited by 15 x Duergar

East Entry

Archway

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #121, inhabited by Dao and 6 x Earth Elemental

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #122

Room Features

Someone has scrawled "This is not a secret door" on the east wall, and a dagger hilt lies in the south-west corner of the room

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #79

West Entry #1

Unlocked Iron Door (60 hp)

West Entry #2

Locked Stone Door (DC 20 to open) (slides to one side)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Room Features

A ruined siege weapon sits in the north-east corner of the room, and someone has scrawled a fell symbol on the south wall

Room #106
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #97

South Entry

Archway

→   Leads to room #124, inhabited by 8 x Duergar Soulblade and 20 x Duergar

Empty 
Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99, inhabited by Rot Troll and 3 x Troll

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Monster

Alhoon (cr 10, motm 43, vgm 172) and 11 x Grimlock (cr 1/4, mm 175); medium, 6450 xp


Treasure: 90 ep, 80 gp; 10 sp; 17 cp; 9 gp; 15 gp; 15 sp; 1 pp; 19 cp; 6 pp; 8 gp; 11 sp; 9 gp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Alhoon and 11 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Empty 
Room #109
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #85

East Entry

Archway

→   Leads to room #110

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #110
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #86, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

West Entry

Archway

→   Leads to room #109

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Grick Alpha and 13 x Grick

Room Features

Part of the north wall has collapsed into the room, and someone has scrawled "Don't lose your head" in blood on the west wall

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94, inhabited by Drow House Captain and 3 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Fomorian and 15 x Boggle

Room Features

A tapestry of an air god hangs from the west wall, and several empty bottles are scattered throughout the room

Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88, inhabited by 12 x Adult Kruthik

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #113

South Entry

Archway

→   Leads to room #131, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

Room Features

The walls have been engraved with endless spirals, and someone has scrawled "The Oathbound of Nerduilye killed four ogres here" on the south wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 3 x Drow Elite Warrior (cr 5, mm 128); medium, 10400 xp


Treasure: 180 sp, 70 gp; 220 sp, 70 gp; 70 gp, 17 pp; 130 gp

Room #113
North Entry #1

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #88, inhabited by 12 x Adult Kruthik

North Entry #2

Locked Iron Door (DC 15 to open) (slides up)

→   Leads to room #96, inhabited by Spirit Naga and 2 x Minotaur

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112, inhabited by Drow House Captain and 3 x Drow Elite Warrior

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A magical mural on the north wall depicts the betrayal of whomever views it, and lit candles are scattered across the floor

Room #114
North Entry

Unlocked Iron Door (60 hp)

Empty 
Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #133

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 3 x Mind Flayer (cr 7, mm 222); hard, 13700 xp


Treasure: 50000 gp, 21000 pp, a dragon horn chalice engraved with spirals (7500 gp), a gold bracer inlaid with orichalcum (7500 gp), a platinum medallion inlaid with ornate orichalcum scrollwork (7500 gp), Oil of Sharpness (very rare, dmg 184), Potion of Supreme Healing (very rare, dmg 187)

Trap

Thunder Turret: DC 15 to find, DC 20 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 13 save or take 18d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


37000 gp, 37000 pp, 2 x black sapphire (5000 gp), diamond (5000 gp), jacinth (5000 gp), Staff of Striking (very rare, dmg 203), +3 Weapon (scimitar) (very rare, dmg 213), Dancing Sword (greatsword) (very rare, dmg 161), Dancing Sword (longsword) (very rare, dmg 161)

Room #116
South Entry

Unlocked Iron Door (60 hp)

Room Features

Several square holes are cut into the ceiling and floor, and several broken arrows are scattered throughout the room

Monster

Fomorian (cr 8, mm 136) and 1 x Troll (cr 5, mm 291); easy, 5700 xp


Treasure: 280 sp, 120 gp; 90 gp

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

Empty 
Room #118
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #100, inhabited by 6 x Choldrith

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119, inhabited by 8 x Meazel and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143

Trap

Collapsing Ceiling: DC 10 to find, DC 15 to disable; affects all targets within a 40 ft. square area, DC 15 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


37000 gp, 30000 pp, agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), 3 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 3 x star ruby (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), +1 Armor (splint) (rare, dmg 152), Cloak of Arachnida (very rare, dmg 158), Ring of Regeneration (very rare, dmg 191)

Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #127

Room Features

Various torture devices are scattered throughout the room, and the sound of dripping water fills the room

Monster

8 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 3400 xp


Treasure: 13 gp; 2 pp; 11 gp; 12 sp; 8 gp; 11 gp; 7 sp; 9 gp; 280 sp, 110 gp

Room #120
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #92, inhabited by 4 x Chitine and 8 x Cave Fisher

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Grick Alpha and 13 x Grick

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


37000 gp, 15000 pp, a dragon horn scepter engraved with draconic scales (7500 gp), a gilded wooden puzzle box inlaid with a meandros of orichalcum (7500 gp), Rod of Alertness (very rare, dmg 196), Rod of Security (very rare, dmg 197), Staff of Power (very rare, dmg 202)

Room #121
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #104

East Entry

Archway

→   Leads to room #122

Room Features

A narrow shaft descends from the room into a midden chamber below, and a charred wooden chest lies in the center of the room

Monster

Dao (cr 11, mm 143) and 6 x Earth Elemental (cr 5, mm 124); deadly, 18000 xp


Treasure: 40000 gp, 25000 pp, black sapphire (5000 gp), diamond (5000 gp), 3 x jacinth (5000 gp), 3 x ruby (5000 gp), Ring of Spell Storing (contains Cordon of Arrows) (rare, dmg 192), Cloak of Displacement (rare, dmg 158), Daern's Instant Fortress (rare, dmg 160)

Room #122
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104

North Entry #2

Locked Iron Door (DC 25 to open)

West Entry

Archway

→   Leads to room #121, inhabited by Dao and 6 x Earth Elemental

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #146, inhabited by 14 x Svirfneblin and 1 x Xorn

Empty 
Room #123
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #95, inhabited by 9 x Roper

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Monster

Myconid Sovereign (cr 2, mm 232) and 14 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3250 xp


Treasure: 15 sp; 12 sp; 17 cp; 18 cp; 13 sp; 7 gp; 13 gp; 17 sp; 10 sp; 11 cp; 24 cp; 5 gp; 21 sp; 10 gp; 12 sp

Room #124
North Entry

Archway

→   Leads to room #106

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #125

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "It is awake" on the south wall

Monster

8 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 20 x Duergar (cr 1, mm 122); medium, 5600 xp


Treasure: 10 sp; 15 gp; 15 cp; 10 sp; 11 gp; 5 pp; 6 gp; 18 sp; 19 cp; 15 sp; 14 sp; 14 sp; 6 gp; 11 gp; 9 sp; 11 sp; 6 pp; 15 sp; 11 gp; 14 cp; 10 gp; 17 cp; 17 gp; 11 sp; 13 cp; 17 cp; 11 ep; 11 gp

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #124, inhabited by 8 x Duergar Soulblade and 20 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A fountain and statue of a God of Chaos sits in the north-east corner of the room, and someone has scrawled "Burgga stands here, slain by a basilisk" on the south wall

Room #126
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #135

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

Room Features

The floor is covered with broken glass, and a pile of empty flasks lies in the north side of the room

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119, inhabited by 8 x Meazel and 1 x Adult Oblex

East Entry

Locked Iron Door (DC 25 to open)

Room Features

A magical mosaic on the south wall depicts the betrayal of whomever views it, and a set of demonic war masks hangs on the west wall

Room #128
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #120

East Entry

Archway

→   Leads to room #129, inhabited by Death Tyrant and 2 x Ogre Zombie

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #151

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and a set of demonic war masks hangs on the south wall

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144

Monster

Death Tyrant (cr 14, mm 29) and 2 x Ogre Zombie (cr 2, mm 316); easy, 12400 xp


Treasure: 1100 gp, 10 pp; 14 sp; 14 sp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +6 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


41000 gp, 25000 pp, a jade salt cellar set with a single flawless jacinth (2500 gp), a pair of drake hide boots tooled with floral vines (2500 gp), a porcelain tureen adorned with platinum and a griffon in relief (2500 gp), +1 Armor (half plate) (rare, dmg 152), Armor of Invulnerability (legendary, dmg 152)

Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139, inhabited by Alkilith and 4 x Dybbuk

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #152, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

Empty 
Room #131
North Entry

Archway

→   Leads to room #112, inhabited by Drow House Captain and 3 x Drow Elite Warrior

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #154

Room Features

An iron chandelier hangs from the ceiling in the center of the room, and someone has scrawled "Run away!" in blood on the west wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 13 x Kuo-toa Whip (cr 1, mm 200); easy, 4900 xp


Treasure: 80 gp; 9 gp; 18 cp; 14 cp; 12 gp; 20 cp; 14 ep; 6 pp; 22 cp; 9 gp; 16 cp; 22 cp; 12 ep; 10 ep

Room #132
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Room Features

A tapestry of vile acts hangs from the east wall, and a mouldy odor fills the north-west corner of the room

Room #133
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #115, inhabited by Ulitharid and 3 x Mind Flayer

West Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #155

Empty 
Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #141

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Neothelid

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

Empty 
Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Alhoon and 11 x Grimlock

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #136
East Entry

Archway

→   Leads to room #149

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #162

Room Features

A stair ascends to a catwalk hanging between the north and south walls, and the floor is covered in square tiles, alternating white and black

Monster

7 x Spawn of Kyuss (cr 5, motm 225, vgm 192); hard, 12600 xp


Treasure: 50 gp, 6 pp; 110 gp; 1500 cp, 10 ep; 80 gp; 180 sp, 30 gp; 180 sp, 30 gp; 2100 cp, 60 ep

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Grick Alpha and 13 x Grick

East Entry #2

Archway

→   Leads to room #150

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 18150 xp


Treasure: 900 gp, 100 pp; 1700 sp, 400 gp; 15 sp; 11 sp; 22 cp

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151

Room Features

The room has a high domed ceiling, and the south and west walls have been engraved with endless spirals

Monster

Grick Alpha (cr 7, mm 173) and 13 x Grick (cr 2, mm 173); hard, 8750 xp


Treasure: 1000 cp, 60 ep; 13 ep; 11 sp; 11 ep; 13 gp; 11 ep; 13 sp; 12 sp; 10 gp; 13 ep; 17 sp; 27 cp; 6 gp; 12 sp

Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A sour odor fills the room, and a pile of corroded iron spikes lies in the south-east corner of the room

Monster

Alkilith (cr 11, motm 44, mtf 130) and 4 x Dybbuk (cr 4, motm 113, mtf 132); medium, 11600 xp


Treasure: 800 gp, 70 pp; 18 cp; 10 sp; 9 ep; 18 cp

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by Skull Lord and 4 x Wraith

Room Features

A set of demonic war masks hangs on the west wall, and a ruined gauntlet lies in the north side of the room

Room #141
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #134

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #157

Room Features

Someone has scrawled "The walls listen" on the north wall, and the ceiling is covered with scorch marks

Room #142
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #126

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #148

Empty 
Room #143
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #161

Room Features

A chute falls into the room from above, and a tile mosaic of ancient mythology covers the floor

Room #144
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #129, inhabited by Death Tyrant and 2 x Ogre Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

Empty 
Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #168, inhabited by Drow Mage and 11 x Drow

South Entry #2

Archway

→   Leads to room #169

Empty 
Room #146
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and someone has scrawled "Praise Gothmog of Udun" on the north wall

Monster

14 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3200 xp


Treasure: 10 ep; 19 sp; 16 sp; 16 ep; 9 ep; 15 gp; 7 gp; 3 gp; 14 sp; 15 cp; 14 sp; 14 cp; 10 sp; 24 cp; 140 gp

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #157

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165

Room Features

The room has a high domed ceiling, and lit candles are scattered across the floor

Room #148
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #166, inhabited by Elder Brain and 1 x Mind Flayer

Empty 
Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by 7 x Spawn of Kyuss

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #163, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

Room Features

Someone has scrawled a large X on the north wall, and a rotting odor fills the north side of the room

Room #150
West Entry

Archway

→   Leads to room #137, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151

Room Features

A tapestry of an earth god hangs from the south wall, and several pieces of rotten bread are scattered throughout the room

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Grick Alpha and 13 x Grick

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #128

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #150

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

Room Features

A group of draconic faces have been carved into the north wall, and a charred wooden shield lies in the east side of the room

Room #152
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #130

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #153

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 3 pp; 15 cp; 12 gp; 15 sp; 11 gp; 11 ep; 10 gp; 20 cp; 22 cp; 16 cp; 15 gp; 12 sp; 6 gp; 13 sp; 19 cp; 12 gp

Room #153
North Entry

Archway

→   Leads to room #131, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #152, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #170, inhabited by Duergar Warlord and 11 x Duergar

South Entry

Archway

→   Leads to room #179

Room Features

A simple fireplace sits against the west wall, and someone has scrawled "There is no way out" on the west wall

Room #154
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #131, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #170, inhabited by Duergar Warlord and 11 x Duergar

Room Features

Someone has scrawled a fell symbol on the north wall, and a tapping sound can be heard in the north side of the room

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #133

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #156

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

Empty 
Room #156
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #155

West Entry #2

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

East Entry #2

Archway

→   Leads to room #165

Empty 
Room #157
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #141

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #147

Empty 
Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

Monster

Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp


Treasure: 800 gp, 50 pp

Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #166, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a pair of dice lies in the south side of the room

Room #160
North Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

Room Features

A group of draconic faces have been carved into the west wall, and someone has scrawled "The Sapphire Hammers looted this place" on the north wall

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 3 x Wraith (cr 5, mm 302); hard, 18400 xp


Treasure: 1700 sp, 300 gp; 200 gp; 200 sp, 80 gp; 230 sp, 30 gp

Room #161
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #143

East Entry

Archway

→   Leads to room #162

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

Room Features

A chute descends from the room into a natural cavern below, and a sundered helm lies in the north-west corner of the room

Room #162
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #136, inhabited by 7 x Spawn of Kyuss

West Entry #1

Archway

→   Leads to room #161

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #173

Empty 
Room #163
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #149

South Entry

Locked Stone Door (DC 25 to open)

Monster

9 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 5850 xp


Treasure: 12 gp; 22 cp; 14 gp; 6 ep; 10 sp; 12 gp; 13 sp; 24 cp; 9 ep; 220 sp, 60 gp

Room #164
North Entry #1

Locked Stone Door (DC 25 to open)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

Room Features

Part of the ceiling has collapsed into the room, and a briny odor fills the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 4 x Wraith (cr 5, mm 302); deadly, 20200 xp


Treasure: 40000 gp, 30000 pp, 2 x black sapphire (5000 gp), 2 x jacinth (5000 gp), Animated Shield (very rare, dmg 151), Rod of Absorption (very rare, dmg 195), Rod of Alertness (very rare, dmg 196)

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

West Entry

Archway

→   Leads to room #156

Room Features

A tapestry of arcane patterns hangs from the west wall, and lit candles are scattered across the floor

Room #166
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184, inhabited by Ulitharid and 4 x Mind Flayer

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #189

Room Features

A mural of vile acts covers the ceiling, and a fountain decorated with screaming faces sits in the east side of the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); medium, 14400 xp


Treasure: 600 gp, 10 pp; 1500 cp, 30 ep

Room #167
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168, inhabited by Drow Mage and 11 x Drow

Room Features

Numerous pillars line the north and south walls, and someone has scrawled "Mind the gap" on the south wall

Room #168
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #192

Room Features

Various torture devices are scattered throughout the room, and a pile of torches lies in the west side of the room

Monster

Drow Mage (cr 7, mm 129) and 11 x Drow (cr 1/4, mm 128); easy, 3450 xp


Treasure: 180 sp, 50 gp; 9 sp; 11 sp; 12 gp; 12 sp; 4 pp; 10 ep; 20 cp; 21 cp; 13 sp; 17 sp; 14 sp

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


30000 gp, 29000 pp, 2 x diamond (5000 gp), 2 x jacinth (5000 gp), 3 x ruby (5000 gp), Spell Scroll (Eyebite) (very rare, dmg 200), Spell Scroll (Magic Jar) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188), 2 x Potion of Longevity (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #169
North Entry #1

Archway

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by 14 x Svirfneblin and 1 x Xorn

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #193

Room Features

Several square holes are cut into the ceiling and floor, and a stone dais and throne sits in the south-east corner of the room

Room #170
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #154

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #195

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 11 x Duergar (cr 1, mm 122); easy, 4500 xp


Treasure: 1400 cp, 50 ep; 16 cp; 20 cp; 15 gp; 11 gp; 20 cp; 5 pp; 25 cp; 21 sp; 18 cp; 16 sp; 10 gp

Room #171
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155

East Entry #1

Archway

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

Room Features

A set of demonic war masks hangs on the south wall, and several torches are scattered throughout the room

Room #172
East Entry

Locked Stone Door (DC 25 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

Room Features

Spirals of black stones cover the floor, and several pieces of spoiled meat are scattered throughout the room

Room #173
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #161

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #162

East Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #186

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #201

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a pile of trash lies in the south side of the room

Room #174
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #175, inhabited by 3 x Fire Giant and 1 x Red Dragon Wyrmling

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Neogi Master and 6 x Neogi

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #191, inhabited by 5 x Duergar Xarrorn and 9 x Duergar

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3700 xp


Treasure: 13 sp; 19 cp; 21 cp; 13 ep; 15 gp; 23 cp; 11 ep; 14 cp; 16 cp; 12 sp; 14 sp; 13 gp; 13 gp; 17 gp

Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #174, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

West Entry #2

Archway

→   Leads to room #191, inhabited by 5 x Duergar Xarrorn and 9 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #203, inhabited by Neothelid

Monster

3 x Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); hard, 16100 xp


Treasure: 36000 gp, 25000 pp, agate (1000 gp), 2 x diamond (1000 gp), 3 x jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), +3 Armor (leather) (legendary, dmg 152), Scarab of Protection (legendary, dmg 199)

Room #176
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by 3 x Fire Giant and 1 x Red Dragon Wyrmling

East Entry

Archway

→   Leads to room #177, inhabited by Orc Blade of Ilneval and 15 x Orc

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #203, inhabited by Neothelid

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204

Room Features

A tile labyrinth covers the floor, and a ruined gauntlet lies in the east side of the room

Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

Room Features

A magical mural on the east wall depicts the betrayal of whomever views it, and a fountain of water sits against the north wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 9 gp; 18 cp; 17 sp; 11 sp; 12 gp; 14 ep; 14 sp; 17 sp; 16 cp; 15 sp; 10 gp; 19 cp; 6 pp; 12 sp; 16 sp; 13 sp

Room #178
West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194

Empty 
Room #179
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #152, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

North Entry #2

Archway

→   Leads to room #153

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #178

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194

Room Features

Someone has scrawled "Save yourself, kill the others" on the west wall, and a foul odor fills the room

Room #180
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by Skull Lord and 4 x Wraith

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196, inhabited by 7 x Young Kruthik and 16 x Adult Kruthik

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

The room has a high domed ceiling, and someone has scrawled an incomplete drawing of a dragon on the east wall

Room #181
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "Liamund Sore was here" on the south wall

Room #182
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Neothelid

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #198

Room Features

A well lies in the south-east corner of the room, and a stone dais and throne sits in the west side of the room

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 17 save or take 24d10 poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


48000 gp, 33000 pp, a dragon horn coffer engraved with draconic scales (7500 gp), a drake hide saddle sewn with platinum (7500 gp), a gold torc inlaid with a meandros of orichalcum (7500 gp), a silk brocade sash trimmed with ermine (7500 gp), Spell Scroll (Earthquake) (very rare, dmg 200), 3 x Potion of Storm Giant Strength (legendary, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #183
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #199

Room Features

A stone dais sits in the east side of the room, and a rotting satchel lies in the north-west corner of the room

Room #184
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Archway

→   Leads to room #200, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 4 x Mind Flayer (cr 7, mm 222); hard, 16600 xp


Treasure: 70 gp, 14 pp; 110 ep, 40 gp; 1800 cp, 30 ep; 1200 cp, 30 ep; 1300 cp, 60 ep

Room #185
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #160, inhabited by Skull Lord and 3 x Wraith

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by Ulitharid and 4 x Mind Flayer

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #209

Room Features

A stair ascends to a wooden platform in the north side of the room, and a large kiln and coal bin sit in the south side of the room

Room #186
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #190, inhabited by Neogi Master and 6 x Neogi

Room Features

A sloped pit lined with iron spikes lies in the south-west corner of the room, and someone has scrawled "The Lanterns of Shiesu looted this place" on the south wall

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #192

Empty 
Room #188
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #172

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

Someone has scrawled "The Blade of Compassion is reforged" on the south wall, and a pile of trash lies in the north-west corner of the room

Room #189
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #166, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208

Room Features

Numerous pillars line the east and west walls, and a tapestry of vile acts hangs from the north wall

Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #186

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by 14 x Choldrith

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 6 x Neogi (cr 3, motm 192, vgm 180); easy, 5300 xp


Treasure: 8 sp; 11 cp; 11 sp; 5 ep; 22 cp; 17 sp; 11 sp

Room #191
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #175, inhabited by 3 x Fire Giant and 1 x Red Dragon Wyrmling

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

Monster

5 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 9 x Duergar (cr 1, mm 122); easy, 4050 xp


Treasure: 16 cp; 11 gp; 9 gp; 18 sp; 16 sp; 17 sp; 18 sp; 22 cp; 11 sp; 18 gp; 15 cp; 6 gp; 18 cp; 15 sp

Room #192
North Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #168, inhabited by Drow Mage and 11 x Drow

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #187

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #210, inhabited by Drow Elite Warrior and 14 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Empty 
Room #193
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #169

Room Features

Someone has scrawled "left, door, straight, straight" on the north wall, and the ceiling is covered with cobwebs

Room #194
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179

West Entry

Archway

→   Leads to room #178

East Entry

Archway

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Drow Priestess of Lolth and 8 x Drow

Empty 
Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #170, inhabited by Duergar Warlord and 11 x Duergar

West Entry

Archway

→   Leads to room #194

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196, inhabited by 7 x Young Kruthik and 16 x Adult Kruthik

South Entry

Archway

→   Leads to room #218, inhabited by 7 x Young Kruthik and 16 x Adult Kruthik

Room Features

A tile mosaic of ancient mythology covers the floor, and a pair of dice lies in the north side of the room

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #219, inhabited by 7 x Orc Red Fang of Shargaas

Monster

7 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 16 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 7375 xp


Treasure: 42000 gp, 30000 pp, agate (1000 gp), 3 x diamond (1000 gp), 3 x jacinth (1000 gp), 2 x blue sapphire (1000 gp), 3 x star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Giant Insect) (rare, dmg 200), Potion of Diminution (rare, dmg 187), 2 x Potion of Invulnerability (rare, dmg 188), 2 x Potion of Mind Reading (rare, dmg 188)

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #206

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #220, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry #2

Archway

Room Features

A narrow shaft falls into the room from above, and a dagger hilt lies in the west side of the room

Room #198
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #182

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by 13 x Wight

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 18d10 poison damage

Room #199
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Empty 
Room #200
North Entry

Archway

→   Leads to room #184, inhabited by Ulitharid and 4 x Mind Flayer

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

East Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #209

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Stay left" on the north wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3700 xp


Treasure: 15 sp; 14 gp; 13 sp; 12 gp; 13 cp; 12 sp; 13 gp; 12 ep; 18 cp; 17 cp; 11 gp; 9 gp; 15 cp; 10 sp

Room #201
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

Room Features

A stream of blood flows along a channel in the floor, and a stone sarcophagus sits in the south side of the room

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Neogi Master and 6 x Neogi

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

Monster

14 x Choldrith (cr 3, motm 77, vgm 132); hard, 9800 xp


Treasure: 10 sp; 10 sp; 22 cp; 8 gp; 16 cp; 17 cp; 13 sp; 19 cp; 20 cp; 21 cp; 12 cp; 10 gp; 18 cp; 16 cp

Room #203
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #175, inhabited by 3 x Fire Giant and 1 x Red Dragon Wyrmling

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #176

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotten apples lies in the south side of the room

Monster

Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp


Treasure: 600 gp, 20 pp

Room #204
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #177, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #210, inhabited by Drow Elite Warrior and 14 x Drow

South Entry

Archway

→   Leads to room #215

Empty 
Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Drow Priestess of Lolth and 8 x Drow

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #229, inhabited by Tanarukk and 10 x Orc

Room Features

A faded and torn tapestry hangs from the north wall, and a broken hammer lies in the north-west corner of the room

Room #206
North Entry

Archway

→   Leads to room #181

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

Room Features

A set of demonic war masks hangs on the south wall, and a putrid odor fills the room

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by 13 x Wight

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221

Room Features

A balcony hangs from the east wall, and someone has scrawled a drawing of a door on the south wall

Room #208
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #223

Room Features

A large demonic idol with ruby eyes sits in the south-east corner of the room, and several pieces of torn paper are scattered throughout the room

Room #209
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #185

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #200, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

East Entry #1

Locked Iron Door (DC 10 to open)

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #213

Empty 
Room #210
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216, inhabited by Mindwitness and 4 x Mind Flayer

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #228, inhabited by Hobgoblin Warlord and 13 x Hobgoblin

Monster

Drow Elite Warrior (cr 5, mm 128) and 14 x Drow (cr 1/4, mm 128); easy, 2500 xp


Treasure: 220 sp, 90 gp; 11 ep; 6 pp; 12 sp; 12 gp; 13 cp; 21 sp; 14 ep; 11 ep; 14 sp; 12 sp; 20 cp; 10 gp; 13 sp; 3 pp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +11 to hit against one target, 24d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


45000 gp, 27000 pp, 2 x diamond (5000 gp), +3 Ammunition (20 arrows) (very rare, dmg 150), Spell Scroll (Drawmij's Instant Summons) (very rare, dmg 200), Nolzur's Marvelous Pigments (very rare, dmg 183), Potion of Invisibility (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #236

South Entry #2

Archway

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled "Five steps forward, four steps back" on the east wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 8 gp; 15 sp; 22 sp; 6 gp; 18 cp; 14 gp; 14 sp; 18 cp; 11 cp; 14 sp; 19 cp; 13 sp; 17 sp; 5 sp; 18 cp

Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222

Room Features

A shallow pit lies in the east side of the room, and the south and east walls have been engraved with incoherent labyrinths

Monster

13 x Wight (cr 3, mm 300); hard, 9100 xp


Treasure: 19 cp; 10 gp; 12 gp; 13 ep; 11 gp; 7 gp; 20 cp; 15 sp; 11 gp; 10 gp; 11 sp; 2 pp; 18 sp

Room #213
North Entry #1

Archway

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #209

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #233, inhabited by Drow Priestess of Lolth and 1 x Draegloth

Empty 
Room #214
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #191, inhabited by 5 x Duergar Xarrorn and 9 x Duergar

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by 14 x Choldrith

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226

Empty 
Room #215
North Entry

Archway

→   Leads to room #204

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #203, inhabited by Neothelid

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227, inhabited by 4 x Gloom Weaver

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245, inhabited by Tanarukk and 11 x Orc

Room Features

A faded and torn tapestry hangs from the west wall, and a pile of broken glass lies in the north side of the room

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Drow Elite Warrior and 14 x Drow

South Entry

Archway

→   Leads to room #235

Room Features

A well lies in the west side of the room, and a pile of broken glass lies in the west side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 4 x Mind Flayer (cr 7, mm 222); hard, 13400 xp


Treasure: 130 gp; 240 sp, 40 gp; 210 sp, 100 gp; 220 sp, 60 gp; 180 gp

Room #217
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194

West Entry

Archway

→   Leads to room #205

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #238, inhabited by Mindwitness and 5 x Mind Flayer

Room Features

A stone ramp ascends towards the north wall, and an altar of evil sits in the north-west corner of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 8 x Drow (cr 1/4, mm 128); easy, 4300 xp


Treasure: 160 sp, 60 gp; 12 gp; 12 sp; 12 gp; 1 pp; 12 gp; 14 sp; 9 cp; 15 sp

Trap

Greater Earthquake Trap: DC 20 to find, DC 10 to disable; affects all targets within an 80 ft. square area, DC 12 save or take 18d10 damage and be knocked prone

Room #218
North Entry

Archway

→   Leads to room #195

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by Mindwitness and 5 x Mind Flayer

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219, inhabited by 7 x Orc Red Fang of Shargaas

Monster

7 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 16 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 7375 xp


Treasure: 40000 gp, 34000 pp, diamond (5000 gp), Eyes of Minute Seeing (uncommon, dmg 168), Potion of Diminution (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #196, inhabited by 7 x Young Kruthik and 16 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #218, inhabited by 7 x Young Kruthik and 16 x Adult Kruthik

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #248

Room Features

A mural of a legendary battle covers the ceiling, and the ceiling is covered with cracks

Monster

7 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 4900 xp


Treasure: 15 gp; 11 gp; 9 gp; 14 cp; 12 gp; 6 gp; 13 gp

Room #220
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Room Features

A stair ascends to a wooden platform in the center of the room, and the floor is covered in perfect hexagonal tiles

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); easy, 8800 xp


Treasure: 50 gp, 8 pp; 40 ep, 110 gp

Room #221
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #231, inhabited by Froghemoth and 13 x Bullywug

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Bugbear Chief and 11 x Bugbear

Room Features

An altar of evil sits in the south side of the room, and a pile of torn paper lies in the south-east corner of the room

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212, inhabited by 13 x Wight

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223

South Entry

Archway

→   Leads to room #241

Room Features

The floor is covered in square tiles, alternating white and black, and a sundered helm lies in the south-west corner of the room

Room #223
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #208

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242

Room Features

The room has a high domed ceiling, and a fountain decorated with screaming faces sits in the south-east corner of the room

Room #224
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #242

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #243, inhabited by 15 x Orog

Room Features

A group of demonic faces have been carved into the south wall, and someone has scrawled "The Steel Cup lies in blood" in draconic script on the south wall

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 8 x Yuan-ti Pureblood (cr 1, mm 310); medium, 10000 xp


Treasure: 600 gp, 40 pp; 19 sp; 8 sp; 16 cp; 7 cp; 13 ep; 12 gp; 21 cp; 18 cp

Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by 14 x Choldrith

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251

Room Features

A magical mural on the south wall depicts the betrayal of whomever views it, and a wooden platform hangs over a deep pit in the south side of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 3700 xp


Treasure: 1100 cp, 20 ep; 13 gp; 4 pp; 9 sp; 17 sp; 17 cp; 11 gp; 17 sp; 16 gp; 6 pp; 15 sp; 11 gp; 12 ep; 10 gp; 16 cp

Room #226
North Entry

Archway

→   Leads to room #203, inhabited by Neothelid

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227, inhabited by 4 x Gloom Weaver

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

Empty 
Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #254, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

Monster

4 x Gloom Weaver (cr 9, motm 213, mtf 224); deadly, 20000 xp


Treasure: 1300 cp, 20 ep; 120 gp; 1700 cp, 40 ep; 1400 cp, 20 ep

Room #228
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #210, inhabited by Drow Elite Warrior and 14 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #235

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #245, inhabited by Tanarukk and 11 x Orc

Room Features

Someone has scrawled "The Cohort of Nelalwe killed nine ghouls here" on the north wall, and an overwhelming stench fills the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 3600 xp


Treasure: 70 ep, 90 gp; 13 ep; 15 sp; 12 gp; 5 pp; 11 gp; 15 sp; 7 gp; 14 gp; 24 cp; 15 sp; 5 pp; 12 sp; 23 cp

Room #229
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #205

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246, inhabited by Bugbear Chief and 12 x Bugbear

Room Features

A toppled statue lies in the south side of the room, and someone has scrawled "Explosive runes" on the east wall

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 10 x Orc (cr 1/2, mm 246); easy, 2800 xp


Treasure: 200 sp, 80 gp; 21 cp; 18 cp; 14 gp; 10 ep; 13 ep; 11 cp; 6 gp; 9 ep; 9 gp; 23 sp

Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Froghemoth and 13 x Bullywug

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #257, inhabited by Spectator and 14 x Nothic

Room Features

An overwhelming stench fills the south-west corner of the room, and a charred club lies in the center of the room

Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #221

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Bugbear Chief and 11 x Bugbear

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 13 x Bullywug (cr 1/4, mm 35); medium, 6550 xp


Treasure: 1600 cp, 30 ep; 7 ep; 8 gp; 15 cp; 16 gp; 12 sp; 12 sp; 15 ep; 5 pp; 15 gp; 21 cp; 20 cp; 11 ep; 19 cp

Room #232
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #243, inhabited by 15 x Orog

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #233, inhabited by Drow Priestess of Lolth and 1 x Draegloth

East Entry #2

Archway

→   Leads to room #250

Room Features

The floor is covered in perfect hexagonal tiles, and a pierced breastplate lies in the south-east corner of the room

Room #233
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #213

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251

Room Features

A stone ramp ascends towards the east wall, and knocking can be faintly heard near the south wall

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Draegloth (cr 7, motm 98, vgm 141); easy, 6800 xp


Treasure: 140 gp; 190 sp, 80 gp

Room #234
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Hobgoblin Warlord and 11 x Hobgoblin

Empty 
Room #235
North Entry

Archway

→   Leads to room #216, inhabited by Mindwitness and 4 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228, inhabited by Hobgoblin Warlord and 13 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #236
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #211, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #255

Empty 
Room #237
East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #238, inhabited by Mindwitness and 5 x Mind Flayer

Room Features

The scent of ozone fills the south-east corner of the room, and a pile of empty bottles lies in the north side of the room

Monster

9 x Hobgoblin (cr 1/2, mm 186) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 7200 xp


Treasure: 10 ep; 13 gp; 3 pp; 17 sp; 11 ep; 9 gp; 11 sp; 5 pp; 12 gp; 17 cp; 13 sp; 7 gp; 8 sp; 12 gp; 13 sp; 15 cp; 12 gp; 6 gp

Room #238
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #217, inhabited by Drow Priestess of Lolth and 8 x Drow

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #237, inhabited by 9 x Hobgoblin and 9 x Cave Fisher

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218, inhabited by 7 x Young Kruthik and 16 x Adult Kruthik

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry #2

Locked Stone Door (DC 20 to open) (slides up)

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 5 x Mind Flayer (cr 7, mm 222); hard, 16300 xp


Treasure: 34000 gp, 22000 pp, black sapphire (5000 gp), 3 x diamond (5000 gp), jacinth (5000 gp), +2 Ammunition (50 blowgun needles) (rare, dmg 150), Quaal's Feather Token (anchor) (rare, dmg 188), Heward's Handy Haversack (rare, dmg 174), Potion of Diminution (rare, dmg 187), Potion of Heroism (rare, dmg 188), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Froghemoth and 13 x Bullywug

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #240, inhabited by Rot Troll and 2 x Troll

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #258, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #259

Room Features

Someone has scrawled "No secret door here" in orcish runes on the west wall, and a pile of broken glass lies in the north side of the room

Monster

Bugbear Chief (cr 3, mm 33) and 11 x Bugbear (cr 1, mm 33); easy, 2900 xp


Treasure: 13 sp; 12 gp; 5 pp; 9 ep; 21 cp; 16 sp; 11 sp; 14 cp; 6 gp; 20 cp; 10 ep; 3 pp

Room #240
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #239, inhabited by Bugbear Chief and 11 x Bugbear

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #241

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #259

Room Features

Someone has scrawled "The walls listen" on the north wall, and a rusted chain shirt lies in the north side of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); medium, 8600 xp


Treasure: 100 gp, 13 pp; 150 gp; 1600 cp, 50 ep

Room #241
North Entry

Archway

→   Leads to room #222

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #240, inhabited by Rot Troll and 2 x Troll

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242

Room Features

Someone has scrawled "You cannot kill it with swords" in draconic script on the south wall, and mysterious levers and mechanisms cover the north and west walls

Trap

Poisoned Arrow Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, +6 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Fire Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 18d10 fire damage


33000 gp, 32000 pp, a drake hide coinpurse trimmed with ermine (2500 gp), a gold flower brooch engraved with thorned vines (2500 gp), a pair of drake hide boots tooled with mythical creatures (2500 gp), a platinum chime engraved with arcane runes (2500 gp), Universal Solvent (legendary, dmg 209)

Room #242
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #223

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #224, inhabited by Yuan-ti Anathema and 8 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Grick Alpha and 10 x Grick

Trap

Greater Lightning Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets in a 80 ft. line, DC 14 save or take 18d10 lightning damage

Room #243
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #224, inhabited by Yuan-ti Anathema and 8 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #232

Monster

15 x Orog (cr 2, mm 247); hard, 6750 xp


Treasure: 9 ep; 8 gp; 16 sp; 21 cp; 15 cp; 5 gp; 17 sp; 12 ep; 9 cp; 11 gp; 14 gp; 22 sp; 18 sp; 4 pp; 14 gp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Electrified Lock: DC 15 to find, DC 15 to disable; affects each creature which touches the lock, DC 15 save or take 18d10 lightning damage


44000 gp, 20000 pp, a fine leather belt with a platinum buckle (2500 gp), a platinum bell engraved with arcane runes (2500 gp), a platinum mask engraved with a legendary coat of arms (2500 gp), a silk cloak trimmed with genette (2500 gp), +3 Armor (chain shirt) (legendary, dmg 152), Apparatus of Kwalish (legendary, dmg 151), Hammer of Thunderbolts (legendary, dmg 173)

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Tanarukk and 11 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by 10 x Mimic

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


33000 gp, 34000 pp

Room #245
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #228, inhabited by Hobgoblin Warlord and 13 x Hobgoblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263, inhabited by 2 x Stone Giant

South Entry

Archway

→   Leads to room #270, inhabited by 10 x Mimic

Room Features

Someone has scrawled "The Golden Scepter is broken" in draconic script on the south wall, and a shallow pool of acid lies in the center of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 11 x Orc (cr 1/2, mm 246); easy, 2900 xp


Treasure: 140 gp; 14 sp; 12 sp; 8 cp; 21 cp; 6 gp; 10 sp; 13 cp; 10 gp; 13 cp; 13 cp; 12 gp

Room #246
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Tanarukk and 10 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tapestry of ancient mythology hangs from the east wall, and the scent of urine fills the room

Monster

Bugbear Chief (cr 3, mm 33) and 12 x Bugbear (cr 1, mm 33); easy, 3100 xp


Treasure: 12 gp; 18 cp; 2 pp; 19 cp; 9 sp; 9 sp; 13 cp; 15 sp; 13 sp; 18 cp; 17 cp; 18 cp; 12 ep

Room #247
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Mindwitness and 5 x Mind Flayer

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #248

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by Spirit Troll and 3 x Troll

Empty 
Room #248
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #219, inhabited by 7 x Orc Red Fang of Shargaas

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #247

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #249

Empty 
Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #265, inhabited by 15 x Orc and 1 x Troll

Room Features

The floor is covered in square tiles, alternating white and black, and the floor is covered with mould

Room #250
West Entry

Archway

→   Leads to room #232

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #251

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "left, straight, straight, door, left, left" in dwarvish runes on the west wall

Room #251
North Entry #1

Archway

→   Leads to room #233, inhabited by Drow Priestess of Lolth and 1 x Draegloth

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #250

East Entry

Archway

→   Leads to room #252, inhabited by Hobgoblin Warlord and 11 x Hobgoblin

Trap

Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


32000 gp, 36000 pp, 2 x jacinth (1000 gp), blue sapphire (1000 gp), 6 x opal (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Potion of Flying (very rare, dmg 187), Potion of Speed (very rare, dmg 188)

Room #252
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #278

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #279

Room Features

A stone ramp ascends towards the west wall, and burning torches in iron sconces line the east wall

Monster

Hobgoblin Warlord (cr 6, mm 187) and 11 x Hobgoblin (cr 1/2, mm 186); easy, 3400 xp


Treasure: 110 gp; 7 gp; 11 gp; 8 gp; 11 sp; 15 sp; 16 sp; 15 cp; 11 gp; 14 cp; 17 sp; 14 sp

Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #254, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

South Entry

Unlocked Iron Door (60 hp)

Room Features

A carved stone statue stands in the north-west corner of the room, and someone has scrawled "Good spot for trap" in orcish runes on the east wall

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #227, inhabited by 4 x Gloom Weaver

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #253

Room Features

A narrow shaft descends from the room into a magical cyst below, and the ceiling is covered with pale stalactites

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3700 xp


Treasure: 12 ep; 16 sp; 7 gp; 10 sp; 11 cp; 17 sp; 15 sp; 10 sp; 17 sp; 9 gp; 13 sp; 18 cp; 16 ep; 8 cp

Room #255
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #236

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Neothelid

Empty 
Room #256
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246, inhabited by Bugbear Chief and 12 x Bugbear

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Neogi Master and 10 x Neogi

Room Features

Several square holes are cut into the ceiling and floor, and a pile of iron blobs lies in the south-east corner of the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); easy, 8800 xp


Treasure: 210 sp, 100 gp; 900 cp, 10 ep

Room #257
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Monster

Spectator (cr 3, mm 30) and 14 x Nothic (cr 2, mm 236); medium, 7000 xp


Treasure: 20 cp; 20 cp; 18 cp; 12 sp; 12 gp; 16 cp; 2 pp; 8 sp; 7 gp; 15 gp; 15 sp; 15 cp; 16 sp; 13 gp; 15 cp

Room #258
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Froghemoth and 13 x Bullywug

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #239, inhabited by Bugbear Chief and 11 x Bugbear

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 13 x Kuo-toa Whip (cr 1, mm 200); easy, 4900 xp


Treasure: 1800 cp, 30 ep; 11 gp; 20 cp; 14 sp; 14 ep; 5 pp; 11 gp; 14 cp; 11 gp; 22 cp; 16 cp; 16 cp; 18 sp; 16 sp

Room #259
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #239, inhabited by Bugbear Chief and 11 x Bugbear

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #240, inhabited by Rot Troll and 2 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by Grick Alpha and 5 x Grick

Room Features

Someone has scrawled a drawing of a sword on the south wall, and a pile of empty bottles lies in the south-east corner of the room

Room #260
West Entry

Locked Iron Door (DC 15 to open)

East Entry

Archway

→   Leads to room #266

Room Features

A mural of a legendary battle covers the ceiling, and a circle of tall stones stands in the south-west corner of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 13 x Drow (cr 1/4, mm 128); medium, 5650 xp


Treasure: 170 gp; 19 cp; 21 cp; 17 cp; 10 ep; 3 ep; 14 sp; 21 cp; 13 gp; 7 gp; 13 gp; 12 sp; 12 sp; 25 cp

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

The south and east walls are covered with cracks, and a charred wooden shield lies in the south-east corner of the room

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 10 x Duergar (cr 1, mm 122); easy, 4800 xp


Treasure: 13 gp; 18 sp; 16 sp; 11 cp; 21 cp; 12 sp; 9 gp; 16 sp; 14 gp; 9 gp; 17 cp; 17 cp; 2 pp; 9 ep

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by 4 x Duergar Screamer and 10 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #268, inhabited by Young Red Shadow Dragon and 1 x Shadow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276

Empty 
Room #263
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Tanarukk and 11 x Orc

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Archway

→   Leads to room #280, inhabited by Draegloth and 11 x Drow

Room Features

A stone dais and throne sits in the north side of the room, and a corroded chain lies in the center of the room

Monster

2 x Stone Giant (cr 7, mm 156); easy, 5800 xp


Treasure: 140 gp; 100 ep, 90 gp

Room #264
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by 15 x Orc and 1 x Troll

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290, inhabited by Skull Lord and 4 x Wraith

South Entry #2

Archway

→   Leads to room #291, inhabited by Duergar Stone Guard and 15 x Duergar

Room Features

Someone has scrawled "door, straight, door, straight, right" on the west wall, and an unexplained breeze can be felt in the south-east corner of the room

Monster

4 x Spawn of Kyuss (cr 5, motm 225, vgm 192); easy, 7200 xp


Treasure: 150 gp; 140 gp; 70 gp, 7 pp; 1900 cp, 50 ep

Room #265
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #249

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #264, inhabited by 4 x Spawn of Kyuss

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #291, inhabited by Duergar Stone Guard and 15 x Duergar

Room Features

A forge and anvil sit in the south-west corner of the room, and someone has scrawled "The cleric will betray you" on the south wall

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3300 xp


Treasure: 18 cp; 5 pp; 4 sp; 15 cp; 9 gp; 15 sp; 8 sp; 10 ep; 13 cp; 16 sp; 13 gp; 10 cp; 15 ep; 22 cp; 2 pp; 100 gp

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by Drow House Captain and 13 x Drow

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Grick Alpha and 10 x Grick

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

Empty 
Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #286

Monster

Grick Alpha (cr 7, mm 173) and 10 x Grick (cr 2, mm 173); medium, 7400 xp


Treasure: 140 gp; 27 cp; 21 cp; 12 ep; 17 sp; 13 sp; 8 ep; 15 cp; 11 sp; 15 gp; 11 gp

Room #268
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by Rot Troll and 2 x Troll

Room Features

A ruined siege weapon sits in the center of the room, and several pieces of rotten rope are scattered throughout the room

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 1 x Shadow (cr 1/2, mm 269); easy, 10100 xp


Treasure: 500 ep, 400 gp; 11 cp

Room #269
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by 10 x Mimic

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

Room Features

A cube of solid stone stands in the north-west corner of the room, and someone has scrawled "Death comes on silent wings" in draconic script on the north wall

Room #270
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245, inhabited by Tanarukk and 11 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled an incomplete drawing of a dragon on the east wall

Monster

10 x Mimic (cr 2, mm 220); easy, 4500 xp


Treasure: 14 gp; 14 sp; 14 sp; 9 gp; 10 sp; 12 gp; 10 gp; 20 cp; 11 gp; 14 gp

Room #271
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Empty 
Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299

Room Features

Someone has scrawled "Don't lose your head" on the west wall, and a cold spot can be felt in the west side of the room

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by Spirit Troll and 3 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by 3 x Froghemoth

Room Features

A ruined siege weapon sits in the south side of the room, and someone has scrawled "In the Year of Flames, the Dominion of Scepters shall be sundered" on the south wall

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 10 x Neogi (cr 3, motm 192, vgm 180); medium, 8100 xp


Treasure: 9 gp; 21 cp; 19 sp; 6 pp; 3 gp; 12 sp; 6 ep; 8 gp; 15 gp; 16 cp; 15 cp

Room #274
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by Neogi Master and 10 x Neogi

Room Features

A large demonic idol with ruby eyes sits in the east side of the room, and a charred wooden shield lies in the north-west corner of the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); hard, 12600 xp


Treasure: 1300 sp, 200 gp; 140 ep, 60 gp; 30 gp, 9 pp; 1400 cp, 10 ep

Room #275
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #284

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Grick Alpha (cr 7, mm 173) and 5 x Grick (cr 2, mm 173); easy, 5150 xp


Treasure: 140 gp; 9 gp; 18 cp; 20 cp; 23 cp; 13 gp

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #303

Empty 
Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by Young Red Shadow Dragon and 1 x Shadow

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #287, inhabited by Ogre Battering Ram and 11 x Ogre

Room Features

A set of demonic war masks hangs on the west wall, and burning torches in iron sconces line the south and west walls

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); medium, 8600 xp


Treasure: 150 gp; 220 sp, 50 gp; 1800 cp, 40 ep

Room #278
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Hobgoblin Warlord and 11 x Hobgoblin

Empty 
Room #279
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252, inhabited by Hobgoblin Warlord and 11 x Hobgoblin

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Archway

→   Leads to room #304, inhabited by 10 x Adult Kruthik

Room Features

A mural of a god of luck covers the ceiling, and an iron chandelier hangs from the ceiling in the north side of the room

Room #280
North Entry

Archway

→   Leads to room #263, inhabited by 2 x Stone Giant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Monster

Draegloth (cr 7, motm 98, vgm 141) and 11 x Drow (cr 1/4, mm 128); easy, 3450 xp


Treasure: 150 sp, 50 gp; 10 ep; 14 sp; 17 cp; 19 sp; 17 sp; 20 cp; 2 pp; 14 gp; 15 sp; 11 gp; 16 sp

Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280, inhabited by Draegloth and 11 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Room Features

Someone has scrawled "Abandon all hope" in draconic script on the east wall, and a hole has been blasted into the east wall

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Room Features

Someone has scrawled "They ate Arrik" in dwarvish runes on the east wall, and a clanking sound can be faintly heard near the north wall

Monster

Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp


Treasure: 800 gp, 80 pp

Room #283
North Entry #1

Archway

→   Leads to room #257, inhabited by Spectator and 14 x Nothic

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #258, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by 15 x Orc and 1 x Troll

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #284

Room Features

The south and east walls have been engraved with incoherent labyrinths, and someone has scrawled "Imthan fell here" on the west wall

Room #284
North Entry

Archway

→   Leads to room #258, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #283

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #275, inhabited by Grick Alpha and 5 x Grick

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302, inhabited by 15 x Orc Red Fang of Shargaas

Room Features

The floor is covered in square tiles, alternating white and black, and the sound of drums can be heard in the south side of the room

Room #285
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #292, inhabited by Mindwitness and 2 x Mind Flayer

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311

Monster

14 x Mimic (cr 2, mm 220); medium, 6300 xp


Treasure: 5 pp; 15 cp; 9 sp; 15 sp; 27 cp; 15 sp; 8 gp; 9 sp; 14 sp; 12 gp; 4 pp; 13 sp; 10 sp; 15 gp

Room #286
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #267, inhabited by Grick Alpha and 10 x Grick

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Mindwitness and 2 x Mind Flayer

South Entry

Unlocked Stone Door (60 hp)

Room Features

A toppled statue lies in the center of the room, and several broken arrows are scattered throughout the room

Room #287
East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #277, inhabited by Rot Troll and 2 x Troll

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by Drow Arachnomancer and 7 x Quaggoth

Room Features

A group of monstrous faces have been carved into the east wall, and burning torches in iron sconces line the south wall

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 11 x Ogre (cr 2, mm 237); medium, 6050 xp


Treasure: 11 gp; 9 gp; 11 gp; 12 sp; 11 gp; 7 gp; 13 ep; 12 gp; 18 sp; 16 gp; 15 sp; 3 gp

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

Empty 
Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Neogi Master and 10 x Neogi

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #300

East Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #290, inhabited by Skull Lord and 4 x Wraith

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #308

Monster

3 x Froghemoth (cr 10, motm 130, vgm 145); hard, 17700 xp


Treasure: 39000 gp, 23000 pp, 2 x agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 3 x yellow sapphire (1000 gp), Potion of Clairvoyance (rare, dmg 187)

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by 4 x Spawn of Kyuss

West Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #289, inhabited by 3 x Froghemoth

Room Features

Spirals of gray stones cover the floor, and someone has scrawled "When the Walls of Lightning are broken, the Throne of Wands shall be restored" on the north wall

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 4 x Wraith (cr 5, mm 302); deadly, 20200 xp


Treasure: 1200 sp, 300 gp; 1700 cp, 30 ep; 110 gp; 140 gp; 140 sp, 70 gp

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by 4 x Spawn of Kyuss

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by 15 x Orc and 1 x Troll

East Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #301

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 15 x Duergar (cr 1, mm 122); easy, 3450 xp


Treasure: 13 gp; 4 pp; 19 cp; 10 gp; 9 ep; 12 cp; 15 sp; 11 gp; 13 gp; 9 gp; 20 cp; 15 cp; 22 cp; 8 gp; 2 pp; 7 gp

Room #292
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #285, inhabited by 14 x Mimic

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322

Room Features

Several iron cages are scattered throughout the room, and a pile of corroded iron spikes lies in the east side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); easy, 7600 xp


Treasure: 90 ep, 90 gp; 150 gp; 120 gp

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #304, inhabited by 10 x Adult Kruthik

Room Features

A tile mosaic of geometric patterns covers the floor, and a clicking noise can be faintly heard near the north wall

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 6 x Drow Elite Warrior (cr 5, mm 128); deadly, 18000 xp


Treasure: 700 gp, 50 pp; 1500 cp, 50 ep; 200 sp, 70 gp; 230 sp, 20 gp; 1200 cp, 20 ep; 2300 cp, 40 ep; 250 sp, 80 gp

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #305

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315

Room Features

A fountain and statue of a God of Trickery sits in the west side of the room, and several pieces of rotting wood are scattered throughout the room

Room #295
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #269

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by 10 x Mimic

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296

Room Features

Part of the east wall has collapsed into the room, and acid drips from the ceiling in the center of the room

Room #296
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Draegloth and 11 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry #1

Archway

→   Leads to room #317, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318

Room Features

A stone stair ascends towards the south wall, and someone has scrawled "This paladin is dead" on the south wall

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Neothelid

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #319

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 13 sp; 6 ep; 16 sp; 8 gp; 14 ep; 9 gp; 6 gp; 19 sp; 9 gp; 12 sp; 12 cp; 13 cp; 14 ep; 19 cp; 14 ep

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320, inhabited by Quaggoth Thonot and 12 x Quaggoth

South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Room Features

A shallow pit lies in the center of the room, and the north and west walls have been engraved with incoherent labyrinths

Room #300
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by 3 x Froghemoth

Room Features

Someone has scrawled "I'd rather be at the Ruby Arrow" in dwarvish runes on the west wall, and the north and west walls are covered with scorch marks

Room #301
West Entry #1

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #291, inhabited by Duergar Stone Guard and 15 x Duergar

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #321, inhabited by Mindwitness and 5 x Mind Flayer

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A group of demonic faces have been carved into the east wall, and a rotting carpet and crude idol sit in the west side of the room

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A simple fireplace sits against the south wall, and the north and west walls are covered with claw marks

Monster

15 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 10500 xp


Treasure: 19 cp; 11 ep; 14 gp; 8 sp; 9 gp; 14 sp; 11 cp; 13 gp; 5 ep; 8 gp; 11 gp; 15 ep; 11 sp; 10 ep; 16 cp

Room #303
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312

Empty 
Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #293, inhabited by Drow Shadowblade and 6 x Drow Elite Warrior

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

10 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 4500 xp


Treasure: 12 ep; 14 cp; 16 sp; 11 gp; 17 cp; 13 gp; 7 gp; 15 sp; 5 pp; 16 cp

Room #305
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #294

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #315

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #332

Room Features

Screaming can be heard in the south-west corner of the room, and a rusted chain shirt lies in the south-east corner of the room

Room #306
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #325

East Entry

Archway

→   Leads to room #317, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #333, inhabited by 11 x Svirfneblin and 1 x Xorn

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar (cr 1, mm 122); easy, 3500 xp


Treasure: 160 gp; 8 ep; 11 gp; 10 sp; 18 sp; 15 cp; 6 sp

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Quaggoth Thonot and 12 x Quaggoth

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #336, inhabited by Bugbear Chief and 14 x Bugbear

Room Features

Skeletons hang from chains and manacles against the north and south walls, and a rotting odor fills the room

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 18150 xp


Treasure: 700 gp, 30 pp; 800 gp, 100 pp; 10 sp; 15 gp; 10 gp

Room #308
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289, inhabited by 3 x Froghemoth

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #309, inhabited by 3 x Fire Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

Several square holes are cut into the east wall, and someone has scrawled "The Golden Scepter is lost" on the west wall

Room #309
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #308

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #326

Room Features

Someone has scrawled "Sharpen thy blade and ready thy shield" on the north wall, and mysterious levers and mechanisms cover the north and west walls

Monster

3 x Fire Giant (cr 9, mm 154); hard, 15000 xp


Treasure: 2200 cp, 10 ep; 40 gp, 17 pp; 170 gp

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

A mouldy odor fills the west side of the room, and a pile of trash lies in the east side of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 7 gp; 12 cp; 10 gp; 7 gp; 15 cp; 8 gp; 9 gp; 8 ep; 21 cp; 8 gp; 13 ep; 11 gp; 4 pp; 21 cp; 9 gp; 19 sp

Room #311
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #285, inhabited by 14 x Mimic

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #322

South Entry

Archway

→   Leads to room #337

Room Features

Someone has scrawled "Osartz fell here, his spear sundered" on the north wall, and a corroded chain lies in the north-east corner of the room

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Ogre Battering Ram and 11 x Ogre

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #303

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #324

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #329, inhabited by 6 x Wight

Room Features

Spirals of yellow stones cover the floor, and someone has scrawled "The Iron Legion killed six vampires here" on the south wall

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Ogre Battering Ram and 11 x Ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329, inhabited by 6 x Wight

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #314

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 7 x Quaggoth (cr 2, mm 256); hard, 13150 xp


Treasure: 700 gp, 80 pp; 17 cp; 13 sp; 17 cp; 16 cp; 18 cp; 14 sp; 12 gp

Room #314
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313, inhabited by Drow Arachnomancer and 7 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

Empty 
Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305

Empty 
Room #316
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #342, inhabited by 11 x Mimic

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 3 x Yuan-ti Abomination (cr 7, mm 308); hard, 17100 xp


Treasure: 600 gp, 60 pp; 100 sp, 70 gp; 260 sp, 110 gp; 230 sp, 50 gp

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306, inhabited by Duergar Warlord and 6 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); easy, 8800 xp


Treasure: 800 cp, 40 ep; 180 gp

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

Empty 
Room #319
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Room Features

A jingling sound can be faintly heard near the west wall, and a pile of broken arrows lies in the north-east corner of the room

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #336, inhabited by Bugbear Chief and 14 x Bugbear

Room Features

Someone has scrawled "Run away!" on the south wall, and the ceiling is covered with bloodstains

Monster

Quaggoth Thonot (cr 3, mm 256) and 12 x Quaggoth (cr 2, mm 256); medium, 6100 xp


Treasure: 1 pp; 7 ep; 24 cp; 14 gp; 15 cp; 3 pp; 10 gp; 18 cp; 11 sp; 15 cp; 10 gp; 21 cp; 23 cp

Room #321
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #301

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328

Room Features

Skeletons hang from chains and manacles against the north wall, and someone has scrawled "straight, straight, straight, left, left" on the east wall

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 5 x Mind Flayer (cr 7, mm 222); hard, 16300 xp


Treasure: 120 gp; 250 sp, 40 gp; 130 ep, 100 gp; 230 sp, 60 gp; 1500 cp, 50 ep; 130 gp

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Mindwitness and 2 x Mind Flayer

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #311

Empty 
Room #323
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #339, inhabited by Death Tyrant and 3 x Beholder Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

Monster

12 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 5400 xp


Treasure: 8 gp; 11 gp; 3 pp; 16 cp; 13 ep; 9 ep; 11 cp; 1 pp; 19 cp; 13 sp; 15 cp; 9 gp

Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323, inhabited by 12 x Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #348, inhabited by Orc Blade of Ilneval and 15 x Orc

Room Features

Several square holes are cut into the ceiling and floor, and various torture devices are scattered throughout the room

Room #325
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #306, inhabited by Duergar Warlord and 6 x Duergar

South Entry

Archway

→   Leads to room #349, inhabited by Alhoon and 11 x Shadow Mastiff

Empty 
Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #309, inhabited by 3 x Fire Giant

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #336, inhabited by Bugbear Chief and 14 x Bugbear

East Entry

Archway

→   Leads to room #327

Room Features

A large kiln and coal bin sit in the east side of the room, and a grinding noise can be faintly heard near the east wall

Room #327
West Entry

Archway

→   Leads to room #326

Empty 
Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Mindwitness and 5 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #352

Room Features

A carved stone statue stands in the north side of the room, and the ceiling is covered with scorch marks

Room #329
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #312

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #313, inhabited by Drow Arachnomancer and 7 x Quaggoth

Room Features

A narrow ledge runs along the south and east walls, and someone has scrawled "The Moonstone Ring is lost" on the south wall

Monster

6 x Wight (cr 3, mm 300); easy, 4200 xp


Treasure: 18 cp; 7 gp; 14 cp; 15 cp; 10 ep; 11 ep

Room #330
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #331

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #357, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #358, inhabited by 2 x Stone Giant and 3 x Cave Bear

Room Features

An iron chandelier hangs from the ceiling in the south side of the room, and someone has scrawled "Abandon all hope" in draconic script on the west wall

Room #331
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #330

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #359, inhabited by Venom Troll and 3 x Troll

Room Features

A narrow ledge runs along the north and east walls, and a mouldy odor fills the room

Room #332
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #305

East Entry #1

Locked Iron Door (DC 20 to open)

East Entry #2

Archway

→   Leads to room #341

Empty 
Room #333
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #306, inhabited by Duergar Warlord and 6 x Duergar

East Entry

Archway

→   Leads to room #334, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

Room Features

A narrow shaft falls into the room from above, and the south and west walls are covered with goblin graffiti

Monster

11 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2900 xp


Treasure: 12 sp; 8 sp; 12 cp; 6 pp; 12 cp; 11 gp; 17 sp; 12 gp; 5 pp; 20 sp; 16 cp; 210 sp, 70 gp

Room #334
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #317, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by 11 x Svirfneblin and 1 x Xorn

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #343

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 13 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 7650 xp


Treasure: 270 sp, 60 gp; 14 sp; 16 sp; 14 sp; 15 cp; 12 sp; 16 cp; 7 gp; 15 gp; 12 cp; 16 cp; 19 sp; 25 cp; 9 ep

Room #335
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351

Empty 
Room #336
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #307, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #320, inhabited by Quaggoth Thonot and 12 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #326

Monster

Bugbear Chief (cr 3, mm 33) and 14 x Bugbear (cr 1, mm 33); easy, 3500 xp


Treasure: 14 cp; 12 cp; 17 cp; 15 ep; 24 cp; 15 sp; 4 pp; 15 sp; 10 sp; 8 cp; 8 gp; 18 cp; 9 gp; 11 gp; 9 gp

Room #337
North Entry

Archway

→   Leads to room #311

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #338

Empty 
Room #338
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #337

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339, inhabited by Death Tyrant and 3 x Beholder Zombie

Trap

Acidbomb Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 14 save or take 18d10 acid damage

Room #339
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #338

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #323, inhabited by 12 x Adult Kruthik

East Entry #2

Archway

→   Leads to room #347

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #355, inhabited by Wraith and 11 x Specter

Room Features

A narrow ledge runs along the south and west walls, and several pieces of rotten leather are scattered throughout the room

Monster

Death Tyrant (cr 14, mm 29) and 3 x Beholder Zombie (cr 5, mm 316); hard, 16900 xp


Treasure: 600 gp, 60 pp; 110 gp; 130 gp; 240 sp, 50 gp

Room #340
South Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #357, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

Monster

Drow Matron Mother (cr 20, motm 104, mtf 186) and 1 x Drow Mage (cr 7, mm 129); hard, 27900 xp


Treasure: 4000 gp, 600 pp; 130 ep, 40 gp

Room #341
West Entry #1

Archway

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360, inhabited by Roper and 15 x Piercer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #366, inhabited by Dao and 1 x Earth Elemental

Empty 
Room #342
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #316, inhabited by Yuan-ti Anathema and 3 x Yuan-ti Abomination

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #349, inhabited by Alhoon and 11 x Shadow Mastiff

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by 3 x Drow Mage and 6 x Chitine

Monster

11 x Mimic (cr 2, mm 220); easy, 4950 xp


Treasure: 14 gp; 8 ep; 11 gp; 14 gp; 11 gp; 15 sp; 11 sp; 15 cp; 10 ep; 8 sp; 11 sp

Room #343
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #334, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

South Entry

Archway

→   Leads to room #367, inhabited by 4 x Duergar Xarrorn and 7 x Duergar Stone Guard

Room Features

A faded and torn tapestry hangs from the west wall, and ghostly music can be heard in the east side of the room

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by 8 x Duergar Xarrorn and 19 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by 13 x Bugbear and 1 x Ogre

Monster

Fomorian (cr 8, mm 136) and 7 x Troll (cr 5, mm 291); deadly, 16500 xp


Treasure: 56000 gp, 30000 pp, 4 x agate (1000 gp), 2 x opal (1000 gp), Spell Scroll (Fire Storm) (very rare, dmg 200), Potion of Vitality (very rare, dmg 188)

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Fomorian and 7 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 8 x Duergar Xarrorn and 19 x Duergar

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


40000 gp, 21000 pp, black sapphire (5000 gp), diamond (5000 gp), Figurine of Wondrous Power (obsidian steed) (very rare, dmg 169)

Room #346
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345

West Entry #2

Archway

→   Leads to room #364, inhabited by 8 x Duergar Xarrorn and 19 x Duergar

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #371, inhabited by Dire Troll and 3 x Troll

Empty 
Room #347
West Entry

Archway

→   Leads to room #339, inhabited by Death Tyrant and 3 x Beholder Zombie

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #365

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374, inhabited by 9 x Hobgoblin and 9 x Cave Fisher

Room Features

A narrow shaft falls into the room from above, and spirals of white stones cover the floor

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


48000 gp, 30000 pp, black sapphire (5000 gp), 3 x diamond (5000 gp), jacinth (5000 gp), ruby (5000 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #348
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #324

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 5 gp; 18 cp; 24 cp; 23 sp; 13 sp; 13 gp; 15 cp; 8 cp; 20 cp; 18 sp; 14 sp; 8 ep; 13 sp; 16 cp; 14 sp; 12 gp

Trap

Crushing Pit: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 13 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 11 save or take 10d10 damage


34000 gp, 25000 pp, a coral scepter engraved with mythical creatures (2500 gp), a dragon horn chalice engraved with a distinguished coat of arms (2500 gp), a dragon horn medallion inlaid with a meandros of orichalcum (2500 gp), a fine leather saddle trimmed with ermine (2500 gp), a gold circlet engraved with mythical creatures (2500 gp), a gold crown engraved with arcane runes (2500 gp), a gold scepter engraved with noble imagery (2500 gp), a porcelain plate gilded and painted with a legendary coat of arms (2500 gp), a silk brocade merchant's cap threaded with platinum (2500 gp), +2 Armor (scale mail) (very rare, dmg 152), Dwarven Plate (very rare, dmg 167), Ioun Stone (intellect) (very rare, dmg 176)

Room #349
North Entry

Archway

→   Leads to room #325

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #342, inhabited by 11 x Mimic

West Entry #2

Archway

→   Leads to room #361, inhabited by 3 x Drow Mage and 6 x Chitine

Room Features

Numerous pillars line the west wall, and a group of monstrous faces have been carved into the north wall

Monster

Alhoon (cr 10, motm 43, vgm 172) and 11 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 10850 xp


Treasure: 210 gp; 2 pp; 17 cp; 17 cp; 7 gp; 15 sp; 5 pp; 19 cp; 13 cp; 15 cp; 6 pp; 16 sp

Room #350
South Entry

Archway

→   Leads to room #379

Empty 
Room #351
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #335

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Drow Arachnomancer and 8 x Drow

Empty 
Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #328

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353

Room Features

A stream of water flows along a channel in the floor, and a mural of a legendary battle covers the ceiling

Room #353
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #354

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 7 x Orc Red Fang of Shargaas

South Entry

Archway

→   Leads to room #382, inhabited by 15 x Neogi

Empty 
Room #354
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #353

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #355, inhabited by Wraith and 11 x Specter

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #372, inhabited by 7 x Orc Red Fang of Shargaas

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #373

Room Features

A mural of ancient mythology covers the ceiling, and a circle of tall stones stands in the north-east corner of the room

Room #355
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339, inhabited by Death Tyrant and 3 x Beholder Zombie

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #354

Monster

Wraith (cr 5, mm 302) and 11 x Specter (cr 1, mm 279); easy, 4000 xp


Treasure: 20 gp, 12 pp; 19 cp; 19 cp; 9 gp; 20 sp; 22 cp; 13 sp; 8 sp; 10 sp; 10 gp; 19 cp; 18 sp

Room #356
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #357, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #384, inhabited by Dao and 5 x Earth Elemental

Empty 
Room #357
North Entry #1

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #340, inhabited by Drow Matron Mother and 1 x Drow Mage

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #330

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #356

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #375, inhabited by 2 x Froghemoth

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 11 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3300 xp


Treasure: 10 ep; 18 cp; 14 sp; 22 cp; 12 gp; 18 sp; 7 gp; 18 sp; 21 cp; 14 gp; 9 gp; 10 sp

Room #358
North Entry

Archway

→   Leads to room #330

East Entry

Archway

→   Leads to room #359, inhabited by Venom Troll and 3 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

2 x Stone Giant (cr 7, mm 156) and 3 x Cave Bear (cr 2, mm 334); easy, 7150 xp


Treasure: 40 gp, 11 pp; 180 sp, 70 gp; 23 cp; 18 cp; 11 gp

Room #359
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358, inhabited by 2 x Stone Giant and 3 x Cave Bear

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360, inhabited by Roper and 15 x Piercer

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #376, inhabited by 10 x Firenewt Warrior and 10 x Giant Strider

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); easy, 8300 xp


Treasure: 220 sp, 80 gp; 1500 cp, 60 ep; 90 gp, 10 pp; 200 sp, 90 gp

Room #360
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359, inhabited by Venom Troll and 3 x Troll

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Dao and 1 x Earth Elemental

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #385

Room Features

Numerous pillars line the south and west walls, and a set of demonic war masks hangs on the south wall

Monster

Roper (cr 5, mm 261) and 15 x Piercer (cr 1/2, mm 252); easy, 3300 xp


Treasure: 1200 cp, 50 ep; 11 gp; 8 gp; 10 gp; 14 sp; 3 pp; 17 sp; 7 sp; 17 sp; 10 gp; 14 ep; 19 sp; 14 cp; 8 ep; 14 gp; 11 ep

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


45000 gp, 17000 pp, a fine leather armor trimmed with ermine (2500 gp), a fine porcelain vase gilded and painted with mythical imagery (2500 gp), a platinum bracelet inlaid with ornate orichalcum scrollwork (2500 gp), a porcelain statue (of a god of protection) (2500 gp), a silk vest trimmed with ermine (2500 gp), an electrum bracer inlaid with a meandros of orichalcum (2500 gp), an ivory coffer inlaid with ornate orichalcum scrollwork (2500 gp), Spell Scroll (Telepathy) (very rare, dmg 200), Spell Scroll (Power Word Kill) (legendary, dmg 200), Potion of Supreme Healing (very rare, dmg 187), Universal Solvent (legendary, dmg 209)

Room #361
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by 11 x Mimic

East Entry

Archway

→   Leads to room #349, inhabited by Alhoon and 11 x Shadow Mastiff

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

Room Features

A magical mosaic on the south wall depicts the betrayal of whomever views it, and a tile mosaic of a god of love covers the floor

Monster

3 x Drow Mage (cr 7, mm 129) and 6 x Chitine (cr 1/2, motm 75, vgm 131); medium, 9300 xp


Treasure: 1300 cp, 50 ep; 200 sp, 50 gp; 1300 cp, 10 ep; 16 cp; 16 cp; 18 cp; 16 cp; 9 gp; 9 gp

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Empty 
Room #363
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Drow Arachnomancer and 8 x Drow

Room Features

Someone has scrawled "Beneath the statue" in dwarvish runes on the east wall, and a pile of candles lies in the north-west corner of the room

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #344, inhabited by Fomorian and 7 x Troll

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by 13 x Bugbear and 1 x Ogre

East Entry #1

Archway

→   Leads to room #346

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #371, inhabited by Dire Troll and 3 x Troll

Room Features

A magical mural on the west wall depicts the gruesome death of whomever views it, and several square holes are cut into the ceiling and floor

Monster

8 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 19 x Duergar (cr 1, mm 122); hard, 7400 xp


Treasure: 14 sp; 16 sp; 7 gp; 13 gp; 27 cp; 13 gp; 19 sp; 16 gp; 13 gp; 14 sp; 15 sp; 14 gp; 15 cp; 11 gp; 20 cp; 22 cp; 18 sp; 12 sp; 15 sp; 19 cp; 11 gp; 19 sp; 13 gp; 11 sp; 10 gp; 12 gp; 17 cp

Room #365
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348, inhabited by Orc Blade of Ilneval and 15 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #347

Empty 
Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #341

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360, inhabited by Roper and 15 x Piercer

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #386, inhabited by Duergar Despot and 2 x Duergar Stone Guard

Room Features

A shallow pit lies in the east side of the room, and a mural of geometric patterns covers the ceiling

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); easy, 9000 xp


Treasure: 800 gp, 40 pp; 250 sp, 80 gp

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 20 to open)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #388, inhabited by Drow Priestess of Lolth and 15 x Drow

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 7 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 4950 xp


Treasure: 11 cp; 8 gp; 15 sp; 7 gp; 14 sp; 16 gp; 22 cp; 16 sp; 10 gp; 18 cp; 23 cp

Room #368
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #369, inhabited by Drow Arachnomancer and 8 x Drow

Room Features

Part of the ceiling has collapsed into the room, and a shallow pool of oil lies in the north-east corner of the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); hard, 12600 xp


Treasure: 900 gp, 100 pp; 170 gp; 90 gp; 1500 cp, 20 ep

Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351

West Entry

Archway

→   Leads to room #368, inhabited by Spirit Troll and 3 x Troll

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #363

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #380, inhabited by Young Red Shadow Dragon and 1 x Darkmantle

South Entry

Locked Iron Door (DC 10 to open)

Room Features

The walls are covered with veins of metal, and a pile of wax blobs lies in the north side of the room

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 8 x Drow (cr 1/4, mm 128); easy, 10400 xp


Treasure: 1400 sp, 500 gp; 10 ep; 12 ep; 10 gp; 8 ep; 17 ep; 13 sp; 17 cp; 8 gp

Room #370
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344, inhabited by Fomorian and 7 x Troll

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 8 x Duergar Xarrorn and 19 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #397, inhabited by Drow Matron Mother and 2 x Drow Elite Warrior

Room Features

The north and west walls have been engraved with incoherent labyrinths, and several iron blobs are scattered throughout the room

Monster

13 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 3050 xp


Treasure: 19 cp; 11 gp; 13 cp; 9 gp; 19 sp; 19 sp; 12 ep; 12 ep; 11 cp; 11 sp; 13 sp; 15 cp; 21 cp; 18 sp

Room #371
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #346

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #364, inhabited by 8 x Duergar Xarrorn and 19 x Duergar

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #399

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 3 x Troll (cr 5, mm 291); hard, 15400 xp


Treasure: 900 gp, 30 pp; 170 gp; 250 sp, 100 gp; 240 sp, 70 gp

Room #372
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #354

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Troll and 10 x Ogre

Room Features

A narrow shaft descends from the room into a midden chamber below, and someone has scrawled "straight, door, right, door, door" on the west wall

Monster

7 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 4900 xp


Treasure: 16 cp; 19 cp; 15 cp; 10 sp; 13 gp; 14 gp; 10 ep

Room #373
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #354

East Entry

Archway

→   Leads to room #374, inhabited by 9 x Hobgoblin and 9 x Cave Fisher

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "The curse can never be broken" on the west wall, and a pile of rotten apples lies in the north-west corner of the room

Room #374
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

West Entry

Archway

→   Leads to room #373

South Entry

Archway

→   Leads to room #391

Room Features

An iron chandelier hangs from the ceiling in the south-west corner of the room, and several wax blobs are scattered throughout the room

Monster

9 x Hobgoblin (cr 1/2, mm 186) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 7200 xp


Treasure: 17 cp; 13 ep; 2 pp; 10 cp; 8 gp; 13 sp; 5 pp; 9 sp; 22 cp; 14 ep; 22 cp; 13 sp; 7 ep; 19 sp; 15 cp; 17 cp; 18 sp; 6 gp

Trap

Rune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


39000 gp, 36000 pp, a dragon horn rod inlaid with orichalcum (7500 gp), a drake hide merchant's cap tooled with mythical creatures (7500 gp), Spell Scroll (Control Weather) (very rare, dmg 200), Spell Scroll (Demiplane) (very rare, dmg 200), Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187)

Room #375
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #357, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 15 to open)

Room Features

A simple fireplace sits against the east wall, and a rotting odor fills the west side of the room

Monster

2 x Froghemoth (cr 10, motm 130, vgm 145); medium, 11800 xp


Treasure: 1800 cp, 10 ep; 140 sp, 50 gp

Room #376
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #359, inhabited by Venom Troll and 3 x Troll

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Mind Flayer and 10 x Troglodyte

Monster

10 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 10 x Giant Strider (cr 1, motm 137, vgm 143); easy, 3000 xp


Treasure: 6 gp; 14 ep; 10 sp; 18 cp; 22 cp; 13 gp; 17 sp; 5 pp; 6 ep; 12 cp; 12 sp; 12 sp; 21 cp; 24 cp; 10 ep; 13 sp; 10 cp; 17 gp; 6 pp; 20 cp

Room #377
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by 3 x Drow Mage and 6 x Chitine

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

Room Features

Someone has scrawled "Ran out of torches" in blood on the east wall, and several bent copper coins are scattered throughout the room

Room #378
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Room Features

A stone dais sits in the north side of the room, and a charred blanket lies in the east side of the room

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405

Room Features

Someone has scrawled "Mind the gap" on the west wall, and a rusted amulet lies in the east side of the room

Room #380
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369, inhabited by Drow Arachnomancer and 8 x Drow

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

A toppled statue lies in the south-west corner of the room, and someone has scrawled "In the Empire of Tomes, when song becomes silence and the Blade of Cruelty is drawn, the Ruby Bridge shall be found" on the east wall

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 1 x Darkmantle (cr 1/2, mm 46); easy, 10100 xp


Treasure: 1600 sp, 500 gp; 2 pp

Room #381
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #382, inhabited by 15 x Neogi

Room Features

Someone has scrawled "Death is the only exit" on the north wall, and a ruined chain shirt lies in the south-east corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 11 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3300 xp


Treasure: 12 cp; 10 sp; 9 gp; 9 gp; 22 cp; 16 sp; 14 gp; 18 sp; 15 gp; 21 cp; 13 ep; 20 cp

Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #381, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400, inhabited by 14 x Duergar

Room Features

Part of the west wall has collapsed into the room, and a mural of a fire god covers the ceiling

Monster

15 x Neogi (cr 3, motm 192, vgm 180); deadly, 10500 xp


Treasure: 12 sp; 9 gp; 7 ep; 21 cp; 12 gp; 17 sp; 18 cp; 8 gp; 16 cp; 7 sp; 9 sp; 22 cp; 10 ep; 21 sp; 15 ep

Room #383
South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #411

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


39000 gp, 26000 pp, diamond (5000 gp), 2 x Cloak of Invisibility (legendary, dmg 158), Hammer of Thunderbolts (legendary, dmg 173), Luck Blade (shortsword) (legendary, dmg 179)

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Archway

→   Leads to room #412, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #413

Room Features

A group of demonic faces have been carved into the east wall, and a toppled statue lies in the north-west corner of the room

Monster

Dao (cr 11, mm 143) and 5 x Earth Elemental (cr 5, mm 124); hard, 16200 xp


Treasure: 400 gp, 70 pp; 80 ep, 50 gp; 210 sp, 60 gp; 900 cp, 50 ep; 140 ep, 60 gp; 90 ep, 70 gp

Room #385
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #360, inhabited by Roper and 15 x Piercer

South Entry #1

Archway

→   Leads to room #402, inhabited by Mind Flayer and 10 x Troglodyte

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #403

Room Features

A fountain decorated with six gargoyles sits in the north-west corner of the room, and groaning can be faintly heard near the west wall

Room #386
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #366, inhabited by Dao and 1 x Earth Elemental

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Room Features

A mural of vile acts covers the ceiling, and the walls are covered with claw marks

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 9300 xp


Treasure: 600 ep, 400 gp; 6 gp; 18 cp

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #388, inhabited by Drow Priestess of Lolth and 15 x Drow

South Entry

Archway

→   Leads to room #414, inhabited by Myconid Sovereign and 13 x Quaggoth Spore Servant

Room Features

A tile mosaic of vile acts covers the floor, and a dulled dagger lies in the west side of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 9 x Grimlock (cr 1/4, mm 175); easy, 4350 xp


Treasure: 800 cp, 20 ep; 14 cp; 17 sp; 15 sp; 14 sp; 16 cp; 13 sp; 12 gp; 22 cp; 9 ep

Room #388
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #367, inhabited by 4 x Duergar Xarrorn and 7 x Duergar Stone Guard

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #387, inhabited by Mind Flayer Arcanist and 9 x Grimlock

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #406

Room Features

A cold spot can be felt in the south side of the room, and a sundered helm lies in the center of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 15 x Drow (cr 1/4, mm 128); medium, 4650 xp


Treasure: 240 sp, 60 gp; 19 sp; 9 sp; 17 cp; 16 sp; 23 cp; 19 sp; 15 cp; 3 pp; 15 sp; 12 ep; 14 cp; 11 gp; 15 cp; 4 pp; 10 cp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Roper and 14 x Piercer

Empty 
Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 7 x Orc Red Fang of Shargaas

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #400, inhabited by 14 x Duergar

East Entry #1

Locked Stone Door (DC 10 to open) (slides up)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

Room Features

A chute descends from the room into a natural cavern below, and several pieces of broken glass are scattered throughout the room

Monster

Troll (cr 5, mm 291) and 10 x Ogre (cr 2, mm 237); easy, 6300 xp


Treasure: 60 gp; 13 gp; 15 sp; 14 cp; 7 ep; 13 cp; 13 gp; 15 cp; 19 cp; 19 cp; 13 ep

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by 9 x Hobgoblin and 9 x Cave Fisher

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411

Room Features

A stone ramp ascends towards the south wall, and someone has scrawled "The cleric will betray you" in blood on the north wall

Room #392
East Entry

Archway

→   Leads to room #393

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #413

Empty 
Room #393
West Entry

Archway

→   Leads to room #392

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #394, inhabited by Dire Troll and 1 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "You cannot kill it with wizardry" in blood on the west wall, and the floor is covered with mould

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #393

Room Features

A magical pool in the center of the room restores youth to whomever drinks from it (but only once), and a bent key lies in the east side of the room

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); easy, 11800 xp


Treasure: 800 gp, 60 pp; 200 sp, 30 gp

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #422

Room Features

Spirals of white stones cover the floor, and someone has scrawled "Duse stands here, slain by a basilisk" on the north wall

Room #396
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408

Room Features

A ladder ascends to a balcony hanging from the east wall, and a set of demonic war masks hangs on the west wall

Monster

Alkilith (cr 11, motm 44, mtf 130) and 7 x Dybbuk (cr 4, motm 113, mtf 132); hard, 14900 xp


Treasure: 900 gp, 20 pp; 27 cp; 19 cp; 19 cp; 9 gp; 12 sp; 16 sp; 12 gp

Room #397
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #370, inhabited by 13 x Bugbear and 1 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426, inhabited by Young Red Shadow Dragon and 4 x Shadow

South Entry #2

Archway

→   Leads to room #427, inhabited by 12 x Mimic

Room Features

A set of demonic war masks hangs on the north wall, and a pierced breastplate lies in the north side of the room

Monster

Drow Matron Mother (cr 20, motm 104, mtf 186) and 2 x Drow Elite Warrior (cr 5, mm 128); hard, 28600 xp


Treasure: 5000 gp, 900 pp; 70 ep, 60 gp; 1000 cp, 30 ep

Room #398
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Drow Matron Mother and 2 x Drow Elite Warrior

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #399

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #415, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Room Features

A metallic odor fills the south side of the room, and a rusted breastplate lies in the north-east corner of the room

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #371, inhabited by Dire Troll and 3 x Troll

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

Trap

Poisoned Arrow Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, +10 to hit against one target, 24d10 piercing/poison damage

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by 15 x Neogi

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #409

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #390, inhabited by Troll and 10 x Ogre

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416

Room Features

A tile mosaic of geometric patterns covers the floor, and a rusted gauntlet lies in the north-west corner of the room

Monster

14 x Duergar (cr 1, mm 122); easy, 2800 xp


Treasure: 13 cp; 16 sp; 18 cp; 1 pp; 6 gp; 14 ep; 24 cp; 11 cp; 27 cp; 20 cp; 11 sp; 23 cp; 14 gp; 7 gp

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by 10 x Firenewt Warrior and 10 x Giant Strider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by Mind Flayer and 10 x Troglodyte

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #429, inhabited by Mind Flayer Arcanist and 12 x Grimlock

Room Features

A set of demonic war masks hangs on the south wall, and a large demonic idol with ruby eyes sits in the south-west corner of the room

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by 10 x Firenewt Warrior and 10 x Giant Strider

North Entry #2

Archway

→   Leads to room #385

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

Monster

Mind Flayer (cr 7, mm 222) and 10 x Troglodyte (cr 1/4, mm 290); easy, 3400 xp


Treasure: 110 gp; 11 gp; 13 ep; 12 cp; 11 gp; 17 sp; 17 ep; 10 gp; 22 cp; 8 sp; 12 sp

Room #403
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386, inhabited by Duergar Despot and 2 x Duergar Stone Guard

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by Mind Flayer and 10 x Troglodyte

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431, inhabited by Hobgoblin Warlord and 10 x Hobgoblin

Empty 
Room #404
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #405

South Entry

Archway

→   Leads to room #422

Room Features

Someone has scrawled "Don't sleep" on the west wall, and a pile of iron spikes lies in the west side of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4600 xp


Treasure: 80 ep, 90 gp; 14 sp; 11 gp; 11 sp; 19 sp; 12 gp; 22 cp; 11 gp; 12 sp; 12 sp; 11 gp; 15 gp; 9 ep; 11 sp; 9 sp

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #404, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #422

Empty 
Room #406
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #388, inhabited by Drow Priestess of Lolth and 15 x Drow

East Entry

Archway

Empty 
Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Stone Door (DC 15 to open)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #408

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423

Room Features

Part of the east wall has collapsed into the room, and a pile of broken glass lies in the south side of the room

Monster

Roper (cr 5, mm 261) and 14 x Piercer (cr 1/2, mm 252); easy, 3200 xp


Treasure: 240 sp, 60 gp; 12 ep; 13 sp; 7 gp; 8 gp; 15 cp; 12 gp; 18 cp; 9 sp; 8 gp; 12 sp; 22 cp; 7 gp; 8 gp; 17 sp

Room #408
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #380, inhabited by Young Red Shadow Dragon and 1 x Darkmantle

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #407, inhabited by Roper and 14 x Piercer

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #396, inhabited by Alkilith and 7 x Dybbuk

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

Room Features

A tapestry of a fire god hangs from the north wall, and several pieces of rotten fruit are scattered throughout the room

Trap

Altar of Evil: DC 15 to find, DC 10 to disable; affects good creatures within 20 ft., DC 15 save or take 18d10 damage

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #415, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #400, inhabited by 14 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

Room Features

A magical pool in the south side of the room ages whomever drinks from it (but only once), and a stone dais sits in the north side of the room

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Troll and 10 x Ogre

West Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #417, inhabited by 3 x Fire Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #418

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the south wall, and a pile of blood-soaked clothing lies in the center of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 13 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 7650 xp


Treasure: 120 gp; 17 sp; 7 ep; 12 gp; 9 sp; 12 gp; 11 gp; 19 cp; 12 sp; 12 gp; 13 ep; 13 cp; 17 cp; 9 gp

Room #411
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #383

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #391

East Entry

Archway

→   Leads to room #412, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Trap

Freeze Bomb: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 13 save or take 18d10 cold damage and become restrained for 1d4 rounds

Room #412
North Entry

Archway

→   Leads to room #384, inhabited by Dao and 5 x Earth Elemental

West Entry #1

Archway

→   Leads to room #411

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #413

Monster

10 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4700 xp


Treasure: 5 ep; 12 sp; 10 sp; 10 gp; 17 cp; 18 cp; 6 gp; 17 cp; 15 sp; 13 gp; 12 sp

Room #413
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #384, inhabited by Dao and 5 x Earth Elemental

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #392

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #412, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Lit candles are scattered across the floor, and moaning fills the room

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by Mind Flayer Arcanist and 9 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

Monster

Myconid Sovereign (cr 2, mm 232) and 13 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3050 xp


Treasure: 10 ep; 18 cp; 13 sp; 6 gp; 13 sp; 19 cp; 11 sp; 11 gp; 11 ep; 8 gp; 21 sp; 5 gp; 16 cp; 2 pp

Room #415
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

South Entry

Archway

→   Leads to room #435, inhabited by Mindwitness and 4 x Mind Flayer

Room Features

A narrow pit covered by iron bars lies in the east side of the room, and an iron chandelier hangs from the ceiling in the west side of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 7 gp; 6 pp; 20 cp; 9 gp; 25 cp; 8 cp; 9 ep; 14 cp; 9 gp; 14 ep; 14 cp; 12 sp; 15 ep; 14 gp; 26 cp

Room #416
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #400, inhabited by 14 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #417, inhabited by 3 x Fire Giant

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #436, inhabited by 15 x Wight

Room Features

A narrow shaft falls into the room from above, and a dulled dagger lies in the north-east corner of the room

Room #417
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #416

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #410, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

Room Features

A forge and anvil sit in the south-west corner of the room, and rusting iron spikes line the north and south walls

Monster

3 x Fire Giant (cr 9, mm 154); hard, 15000 xp


Treasure: 140 gp; 110 ep, 60 gp; 130 gp

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #410, inhabited by Kruthik Hive Lord and 13 x Adult Kruthik

West Entry #2

Locked Iron Door (DC 20 to open) (slides up)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #420, inhabited by Quaggoth Thonot and 12 x Quaggoth

South Entry

Archway

→   Leads to room #446

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 18 cp; 25 cp; 11 gp; 15 gp; 13 sp; 3 pp; 18 sp; 11 sp; 16 gp; 9 sp; 10 gp; 12 sp

Trap

Collapsing Ceiling: DC 10 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 13 save or take 18d10 damage

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #419, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #429, inhabited by Mind Flayer Arcanist and 12 x Grimlock

South Entry

Archway

→   Leads to room #447

Monster

Quaggoth Thonot (cr 3, mm 256) and 12 x Quaggoth (cr 2, mm 256); medium, 6100 xp


Treasure: 20 sp; 12 sp; 11 sp; 13 sp; 12 sp; 15 sp; 22 cp; 12 sp; 9 gp; 16 sp; 18 sp; 18 cp; 17 cp

Room #421
West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #403

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled "Death is the only exit" on the north wall

Room #422
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #395

North Entry #2

Archway

→   Leads to room #404, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #405

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Empty 
Room #423
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #407, inhabited by Roper and 14 x Piercer

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #441, inhabited by 6 x Derro Savant and 13 x Derro

Room Features

Numerous pillars line the east and west walls, and a cold spot can be felt in the center of the room

Room #424
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

Room Features

Various torture devices are scattered throughout the room, and a charred wooden shield lies in the north-west corner of the room

Room #425
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Young Red Shadow Dragon and 4 x Shadow

Room Features

A circle of tall stones stands in the west side of the room, and someone has scrawled "Eanwald stands here, slain by a basilisk" on the east wall

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Drow Matron Mother and 2 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442

Room Features

A tile labyrinth covers the floor, and someone has scrawled a dark symbol on the south wall

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 4 x Shadow (cr 1/2, mm 269); easy, 10400 xp


Treasure: 700 gp, 40 pp; 12 gp; 12 gp; 2 pp; 21 cp

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Drow Matron Mother and 2 x Drow Elite Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #434, inhabited by 14 x Duergar

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #443

Monster

12 x Mimic (cr 2, mm 220); easy, 5400 xp


Treasure: 21 cp; 10 ep; 15 cp; 14 cp; 1 pp; 12 gp; 14 ep; 18 sp; 11 cp; 10 sp; 21 cp; 20 cp

Room #428
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #436, inhabited by 15 x Wight

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 12 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4200 xp


Treasure: 110 ep, 40 gp; 18 sp; 14 gp; 17 cp; 15 cp; 7 gp; 15 cp; 6 ep; 6 ep; 11 ep; 9 gp; 26 cp; 20 cp

Room #429
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #401

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #420, inhabited by Quaggoth Thonot and 12 x Quaggoth

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #430

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #447

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 12 x Grimlock (cr 1/4, mm 175); easy, 4500 xp


Treasure: 1400 cp, 10 ep; 15 gp; 11 sp; 3 pp; 7 ep; 9 sp; 11 sp; 8 gp; 17 sp; 14 cp; 18 cp; 14 cp; 17 sp

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 18 save or take 24d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


34000 gp, 28000 pp, black sapphire (5000 gp), diamond (5000 gp), 2 x ruby (5000 gp), +3 Ammunition (50 blowgun needles) (very rare, dmg 150), Horseshoes of a Zephyr (very rare, dmg 175), Oil of Sharpness (very rare, dmg 184), Potion of Longevity (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #430
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #429, inhabited by Mind Flayer Arcanist and 12 x Grimlock

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #431, inhabited by Hobgoblin Warlord and 10 x Hobgoblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #448, inhabited by Kuo-toa Archpriest and 12 x Kuo-toa

Room Features

A set of demonic war masks hangs on the west wall, and the sound of footsteps can be faintly heard near the east wall

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #430

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454, inhabited by Rot Troll and 3 x Troll

South Entry #2

Locked Stone Door (DC 20 to open)

South Entry #3

Unlocked Iron Door (60 hp)

Room Features

Water drips from the ceiling in the center of the room, and a warped spear lies in the center of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 10 x Hobgoblin (cr 1/2, mm 186); easy, 3300 xp


Treasure: 90 ep, 50 gp; 13 gp; 9 sp; 6 pp; 9 gp; 9 gp; 3 pp; 8 gp; 17 cp; 4 ep; 17 cp

Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440

Monster

Myconid Sovereign (cr 2, mm 232) and 14 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3250 xp


Treasure: 17 cp; 17 sp; 15 sp; 14 sp; 18 cp; 15 cp; 11 ep; 11 gp; 18 sp; 19 cp; 20 cp; 10 gp; 10 sp; 10 ep; 23 cp

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414, inhabited by Myconid Sovereign and 13 x Quaggoth Spore Servant

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440

Room Features

A tile labyrinth covers the floor, and several iron blobs are scattered throughout the room

Room #434
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #427, inhabited by 12 x Mimic

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451

Room Features

A narrow shaft descends from the room into the next dungeon level down, and several pieces of torn paper are scattered throughout the room

Monster

14 x Duergar (cr 1, mm 122); easy, 2800 xp


Treasure: 19 cp; 12 gp; 8 gp; 23 cp; 10 gp; 12 gp; 18 gp; 20 cp; 16 ep; 15 gp; 7 gp; 13 ep; 18 sp; 6 gp

Room #435
North Entry

Archway

→   Leads to room #415, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by 8 x Duergar Screamer and 17 x Duergar

Room Features

Various torture devices are scattered throughout the room, and the floor is covered with sand

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 4 x Mind Flayer (cr 7, mm 222); hard, 13400 xp


Treasure: 100 gp, 17 pp; 140 gp; 1600 cp, 20 ep; 140 gp; 220 sp, 50 gp

Room #436
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #416

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #428, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444

Monster

15 x Wight (cr 3, mm 300); deadly, 10500 xp


Treasure: 5 gp; 7 ep; 12 cp; 6 gp; 23 cp; 18 sp; 14 ep; 16 sp; 12 ep; 12 gp; 20 sp; 16 cp; 11 cp; 16 cp; 16 cp

Room #437
North Entry

Locked Iron Door (DC 25 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438

Room Features

An acrid odor fills the room, and several wax blobs are scattered throughout the room

Room #438
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #437

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #446

Room Features

A shallow pit lies in the north-east corner of the room, and a ruined gauntlet lies in the south-west corner of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


49000 gp, 30000 pp, 2 x black sapphire (5000 gp), diamond (5000 gp), 3 x jacinth (5000 gp), ruby (5000 gp), Potion of Invisibility (very rare, dmg 188), 3 x Potion of Supreme Healing (very rare, dmg 187)

Room #439
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431, inhabited by Hobgoblin Warlord and 10 x Hobgoblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464, inhabited by 3 x Troll

Empty 
Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

South Entry

Archway

→   Leads to room #455

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


43000 gp, 26000 pp, a drake hide coinpurse tooled with mythical creatures (7500 gp), an amber cup engraved with dwarven runes (7500 gp), Spell Scroll (Incendiary Cloud) (very rare, dmg 200), Potion of Speed (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #441
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #423

West Entry #2

Archway

→   Leads to room #458

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #450

Room Features

A set of demonic war masks hangs on the north wall, and someone has scrawled a basic map of the dungeon on the north wall

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 13 x Derro (cr 1/4, motm 91, mtf 158); easy, 4850 xp


Treasure: 18 sp; 19 cp; 18 cp; 14 cp; 12 gp; 13 gp; 17 sp; 9 sp; 13 gp; 20 cp; 2 pp; 20 cp; 12 sp; 6 pp; 14 sp; 16 gp; 13 ep; 4 pp; 12 ep

Room #442
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426, inhabited by Young Red Shadow Dragon and 4 x Shadow

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #467

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #468

Room Features

Someone has scrawled "The line of Honor shall be hidden until the Forest of Shadows withers" on the north wall, and a rusted gauntlet lies in the west side of the room

Trap

Poisoned Arrow Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, +8 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


46000 gp, 35000 pp

Room #443
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #427, inhabited by 12 x Mimic

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469

Room Features

The floor is covered with ash, and a broken wooden chest lies in the south-west corner of the room

Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by 15 x Wight

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #459, inhabited by Nagpa and 1 x Githyanki Gish

Room Features

A chute descends from the room into a midden chamber below, and several headless statues are scattered throughout the room

Room #445
North Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #460, inhabited by Alkilith and 2 x Dybbuk

Room Features

A wooden ladder rests against the north wall, and a broken spear lies in the east side of the room

Monster

7 x Derro Savant (cr 3, motm 92, mtf 159) and 10 x Derro (cr 1/4, motm 91, mtf 158); easy, 5400 xp


Treasure: 20 sp; 14 sp; 16 gp; 13 cp; 12 gp; 15 sp; 16 cp; 9 ep; 18 sp; 4 pp; 23 cp; 15 sp; 4 pp; 17 cp; 15 sp; 18 cp; 7 gp

Room #446
North Entry

Archway

→   Leads to room #419, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #438

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #473

Room Features

Several monstrous corpses are scattered throughout the room, and a pile of rotten bread lies in the west side of the room

Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by Quaggoth Thonot and 12 x Quaggoth

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #429, inhabited by Mind Flayer Arcanist and 12 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448, inhabited by Kuo-toa Archpriest and 12 x Kuo-toa

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #448
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454, inhabited by Rot Troll and 3 x Troll

South Entry

Locked Iron Door (DC 15 to open) (slides up)

→   Leads to room #475, inhabited by Orc War Chief and 15 x Orc

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 12 x Kuo-toa (cr 1/4, mm 199); easy, 2900 xp


Treasure: 100 ep, 100 gp; 23 cp; 15 cp; 24 cp; 12 ep; 9 sp; 13 gp; 1 pp; 13 cp; 15 cp; 12 gp; 12 ep; 11 gp

Room #449
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #432, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #464, inhabited by 3 x Troll

South Entry #2

Locked Stone Door (DC 25 to open) (slides down)

Room Features

A narrow shaft descends from the room into a midden chamber below, and a simple fireplace sits against the north wall

Trap

Rune of Dread: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


38000 gp, 31000 pp, 2 x black sapphire (5000 gp), 2 x diamond (5000 gp), ruby (5000 gp), Oil of Sharpness (very rare, dmg 184)

Room #450
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #441, inhabited by 6 x Derro Savant and 13 x Derro

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #467

Room Features

A ladder ascends to a balcony hanging from the east wall, and someone has scrawled "Thughye stands here, slain by a basilisk" on the south wall

Room #451
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #434, inhabited by 14 x Duergar

North Entry #2

Archway

→   Leads to room #435, inhabited by Mindwitness and 4 x Mind Flayer

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #452, inhabited by 8 x Duergar Screamer and 17 x Duergar

Empty 
Room #452
North Entry

Archway

→   Leads to room #435, inhabited by Mindwitness and 4 x Mind Flayer

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Monster

8 x Duergar Screamer (cr 3, motm 112, mtf 190) and 17 x Duergar (cr 1, mm 122); hard, 9000 xp


Treasure: 9 gp; 18 cp; 8 ep; 7 ep; 13 sp; 12 sp; 11 sp; 8 gp; 15 cp; 16 cp; 8 ep; 13 cp; 12 gp; 12 gp; 18 sp; 9 gp; 16 sp; 14 sp; 9 sp; 12 sp; 25 cp; 9 gp; 21 cp; 8 gp; 9 gp

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #471, inhabited by 14 x Mimic

Room Features

The floor is covered with slime, and a pile of iron blobs lies in the west side of the room

Monster

6 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 11 x Duergar (cr 1, mm 122); easy, 3400 xp


Treasure: 8 ep; 13 cp; 20 cp; 13 gp; 17 sp; 21 cp; 11 gp; 13 ep; 11 gp; 23 cp; 17 cp; 20 sp; 7 ep; 10 cp; 10 gp; 11 gp; 9 ep

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431, inhabited by Hobgoblin Warlord and 10 x Hobgoblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #448, inhabited by Kuo-toa Archpriest and 12 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463, inhabited by Tanarukk and 14 x Orc

South Entry

Archway

→   Leads to room #476, inhabited by Quaggoth Thonot and 15 x Quaggoth

Room Features

A forge and anvil sit in the south-west corner of the room, and someone has scrawled "door, left, door, right, right" on the east wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); medium, 10400 xp


Treasure: 1000 cp, 10 ep; 220 sp, 90 gp; 210 sp, 90 gp; 200 sp, 80 gp

Room #455
North Entry

Archway

→   Leads to room #440

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by Nagpa and 1 x Drow Shadowblade

Room Features

A magical mirror on the east wall speaks riddles and cryptic prophecies, and the walls are covered with veins of green crystal

Room #456
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #455

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #457

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by 9 x Drow and 17 x Quaggoth

Room Features

A stair ascends to a balcony hanging from the north wall, and a rusted chain shirt lies in the north-east corner of the room

Room #457
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #480

Empty 
Room #458
East Entry #1

Archway

→   Leads to room #441, inhabited by 6 x Derro Savant and 13 x Derro

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #465

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Mysterious levers and mechanisms cover the north and west walls, and a pile of sundered shields lies in the south-west corner of the room

Room #459
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Alkilith and 2 x Dybbuk

Room Features

A tile mosaic of arcane patterns covers the floor, and a large demonic idol with ruby eyes sits in the center of the room

Monster

Nagpa (cr 17, motm 189, mtf 215) and 1 x Githyanki Gish (cr 10, motm 140, mtf 205); hard, 23900 xp


Treasure: 1000 gp, 500 pp; 160 gp

Room #460
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #445, inhabited by 7 x Derro Savant and 10 x Derro

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by Nagpa and 1 x Githyanki Gish

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A sloped pit lined with iron spikes lies in the center of the room, and several barrel staves are scattered throughout the room

Monster

Alkilith (cr 11, motm 44, mtf 130) and 2 x Dybbuk (cr 4, motm 113, mtf 132); medium, 9400 xp


Treasure: 1900 sp, 500 gp; 18 cp; 17 cp

Room #461
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Alkilith and 2 x Dybbuk

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462, inhabited by 5 x Spawn of Kyuss

Room Features

Someone has scrawled "The silver dragon is not a dragon" in blood on the north wall, and groaning can be faintly heard near the south wall

Trap

Acidbomb Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 15 save or take 18d10 acid damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


45000 gp, 23000 pp, a gold circlet engraved with a distinguished coat of arms (2500 gp), a jade cup engraved with dwarven axeheads (2500 gp), a platinum rapier engraved with mythical imagery (2500 gp), Spell Scroll (Demiplane) (very rare, dmg 200), Potion of Supreme Healing (very rare, dmg 187)

Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by 14 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Spirals of yellow stones cover the floor, and moaning fills the room

Monster

5 x Spawn of Kyuss (cr 5, motm 225, vgm 192); medium, 9000 xp


Treasure: 30000 gp, 34000 pp, diamond (5000 gp), +2 Armor (studded leather) (very rare, dmg 152), Apparatus of Kwalish (legendary, dmg 151), Defender (greatsword) (legendary, dmg 164)

Trap

Collapsing Ceiling: DC 10 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 13 save or take 18d10 damage

Room #463
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454, inhabited by Rot Troll and 3 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 14 x Orc (cr 1/2, mm 246); easy, 3200 xp


Treasure: 200 sp, 60 gp; 19 sp; 20 cp; 19 sp; 11 gp; 8 gp; 14 cp; 14 cp; 12 cp; 12 gp; 9 ep; 20 cp; 17 cp; 15 gp; 15 gp

Room #464
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #449

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483

Room Features

A stream of oil flows along a channel in the floor, and a tapestry of arcane patterns hangs from the east wall

Monster

3 x Troll (cr 5, mm 291); easy, 5400 xp


Treasure: 180 sp, 60 gp; 1000 cp, 50 ep; 200 sp, 70 gp

Room #465
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #458

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

Empty 
Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #467

South Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #467
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #450

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #466

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

Empty 
Room #468
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469

Room Features

A forge and anvil sit in the south side of the room, and a metallic odor fills the south side of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


58000 gp, 28000 pp

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #468

South Entry

Archway

Room Features

A forge and anvil sit in the north-east corner of the room, and someone has scrawled "The Lantern of Wisdom shall be lost until north becomes south" on the east wall

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

Part of the east wall has collapsed into the room, and a large demonic idol with ruby eyes sits in the north side of the room

Room #471
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #453, inhabited by 6 x Duergar Soulblade and 11 x Duergar

West Entry

Archway

→   Leads to room #462, inhabited by 5 x Spawn of Kyuss

Room Features

A faded and torn tapestry hangs from the north wall, and burning torches in iron sconces line the east and west walls

Monster

14 x Mimic (cr 2, mm 220); medium, 6300 xp


Treasure: 19 cp; 9 gp; 16 cp; 14 sp; 14 gp; 11 cp; 17 sp; 11 sp; 12 sp; 10 sp; 10 gp; 18 cp; 26 cp; 13 sp

Room #472
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473

East Entry #2

Archway

Room Features

Several square holes are cut into the ceiling and floor, and groaning can be faintly heard near the west wall

Room #473
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #446

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with crystalline stalactites

Room #474
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #475, inhabited by Orc War Chief and 15 x Orc

Empty 
Room #475
North Entry

Locked Iron Door (DC 15 to open) (slides up)

→   Leads to room #448, inhabited by Kuo-toa Archpriest and 12 x Kuo-toa

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #474

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A fountain of water sits against the south wall, and chanting fills the room

Monster

Orc War Chief (cr 4, mm 246) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 21 cp; 10 ep; 19 sp; 23 cp; 16 gp; 14 gp; 3 pp; 18 cp; 16 cp; 16 cp; 12 cp; 8 gp; 16 sp; 18 sp; 15 gp; 13 sp

Room #476
North Entry

Archway

→   Leads to room #454, inhabited by Rot Troll and 3 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Stone Door (DC 20 to open)

Room Features

A stone dais sits in the west side of the room, and various torture devices are scattered throughout the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 15 x Quaggoth (cr 2, mm 256); hard, 7450 xp


Treasure: 14 sp; 17 cp; 8 gp; 14 gp; 7 gp; 17 sp; 8 gp; 13 cp; 14 sp; 8 ep; 16 gp; 7 gp; 4 pp; 6 gp; 10 ep; 12 gp

Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #455

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #478, inhabited by Nagpa and 1 x Drow Shadowblade

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in square tiles, alternating white and black

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by 9 x Drow and 17 x Quaggoth

Room Features

Someone has scrawled "Tugi was here" on the north wall, and a pile of rotten fruit lies in the north side of the room

Monster

Nagpa (cr 17, motm 189, mtf 215) and 1 x Drow Shadowblade (cr 11, motm 105, mtf 187); hard, 25200 xp


Treasure: 36000 gp, 30000 pp, agate (1000 gp), jacinth (1000 gp), 3 x black opal (1000 gp), emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Quaal's Feather Token (bird) (rare, dmg 188), Bag of Beans (9 beans) (rare, dmg 152), Potion of Heroism (rare, dmg 188), 2 x Potion of Superior Healing (rare, dmg 187), Scroll of Protection (undead) (rare, dmg 199)

Room #479
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478, inhabited by Nagpa and 1 x Drow Shadowblade

East Entry #1

Archway

→   Leads to room #480

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The south and east walls have been engraved with geometric patterns, and the sound of footsteps can be heard in the north side of the room

Monster

9 x Drow (cr 1/4, mm 128) and 17 x Quaggoth (cr 2, mm 256); hard, 8100 xp


Treasure: 44000 gp, 31000 pp, a dragon horn medallion engraved with a labyrinth (2500 gp), a dragon horn rod engraved with an ancient coat of arms (2500 gp), a drake hide merchant's cap trimmed with ermine (2500 gp), a silk brocade choker trimmed with ermine (2500 gp), a silk brocade merchant's cap trimmed with ermine (2500 gp), an electrum bracer engraved with mythical creatures (2500 gp), an ornate porcelain salt cellar gilded and painted with mythical creatures (2500 gp), an ornate porcelain tile adorned with platinum and a unicorn in relief (2500 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Spell Scroll (Control Weather) (very rare, dmg 200), Bag of Devouring (very rare, dmg 153)

Room #480
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #457

West Entry

Archway

→   Leads to room #479, inhabited by 9 x Drow and 17 x Quaggoth

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A chute descends from the room into a midden chamber below, and rusting iron spikes line the west wall

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by 8 x Duergar Screamer and 17 x Duergar

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #482, inhabited by 2 x Drow Mage and 2 x Drow Elite Warrior

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +5 to hit against one target, 10d10 piercing damage


38000 gp, 26000 pp, 2 x agate (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), 2 x blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), opal (1000 gp), +3 Shield (very rare, dmg 200), Scimitar of Speed (very rare, dmg 199), Wand of Polymorph (very rare, dmg 211), Nine Lives Stealer (shortsword) (very rare, dmg 183)

Room #482
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp)

Room Features

Spirals of green stones cover the floor, and a ruined siege weapon sits in the north-west corner of the room

Monster

2 x Drow Mage (cr 7, mm 129) and 2 x Drow Elite Warrior (cr 5, mm 128); medium, 9400 xp


Treasure: 290 sp, 80 gp; 160 sp, 80 gp; 1500 cp, 20 ep; 130 gp

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463, inhabited by Tanarukk and 14 x Orc

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464, inhabited by 3 x Troll

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Quaggoth Thonot and 15 x Quaggoth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled a basic map of the dungeon on the east wall, and the sound of footsteps can be heard in the west side of the room

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